[*HEADS UP*: following the success of the Worlds In Motion Summit at GDC 2008, look for major WiM/virtual worlds elements at Sept's Austin GDC 2008 - watch this space!]

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July 8, 2007 - July 14, 2007 Archives

July 9, 2007

Toontown to Shift to Ad-Supported Model

-Disney's Toontown, its virtual world aimed at kids, has earned its dollars primarily from subscriptions. Now, however, Disney will be shifting Toontown towards an advertising-supported model.

Since its 2003 launch, Toontown users have paid a monthly subscription fee of $9.95 (after a free trial)-- though a free public beta was launched late in May. Apparently the free beta was a useful draw-- Disney execs said they noticed increased user response, and Disney now says it's talking to advertisers in preparation for the launch of an entirely ad-supported version of Toontown.

One primary goal, of course, is making Toontown accessible to a broader userbase. "We've had such a great success with Toontown that we wanted to make a portion of the game accessible to even more people, which will take our Tooniverse to new heights, beyond the more than 17.5 million Toons that have already been created in the game," said Paul Yanover, Disney Online Executive VP and Managing Director.

Another likely motivation for the shift, along with growing interest from advertisers in virtual worlds, could be increased competition from other kid-focused worlds like Club Penguin and Nickelodeon's Nicktropolis-- the latter's userbase is pegged by comScore at 1.4 million unique users as of May, trumping Toontown's 1.165 million. Nicktropolis has said it will eventually feature advertising, too.

[Via MediaWeek]

Q&A: Trion's Buttler Talks $30 Million Online World Funding

-Earlier this year, Trion World Network, Inc. announced a partnership with Hewlett Packard to develop the technology infrastructure for a dynamic, multi-platform content delivery system. Now, the broadband games and entertainment publisher and developer announced it has raised hefty dollars in investments from some very big players. Time Warner, GE/NBC Universal's Peacock Equity, and Bertelsmann AG's BDMI all pitched in their vote of confidence-- to the tune of 30 million dollars.

The latest round of funding, led by Rustic Canyon Partners, is an additional boost to a previous fundraising effort in an undisclosed amount supported by DCM and Trinity Ventures, who also joined in this time.

-Worlds in Motion spoke to Trion CEO Lars Buttler about Trion's ambitious vision. "Imagine Amazon, or Google, or Yahoo in large-scale gameworlds," he said. "And the platform also allows you to tap into the same experience from any connected device. We're taking the game experience out of the client and putting it into a sophisticated infrastructure."

Buttler's ideas on the evolution of media delivery might explain why heavyweight broadcasting companies are taking notice of Trion's work. "A dynamic platform allows you to build constantly," Buttler explained. "If traditional games are made like movies, you launch and keep your fingers crossed—we built it more like TV shows. It’s a very fundamental shift in the risk and reward profile."

So what's next? "We have built this technology, and now we are building channels," says Buttler. "Every channel is a large-scale gameworld. Some of the channels we built completely in-house, and others, we just publish what third parties have built. It's the classic Electronic Arts or Activision model applied to a completely different experience."

Buttler should know-- he's the former Global VP of Online at EA. And he's not the only member of the team to come from a game industry background-- other EA professionals came along, and NCSoft former lead architect Robert "Jay" Lee joined up to apply his 20 years experience in large-scale game design. Also on board is game designer Jon Van Caneghem, known for Might & Magic. Buttler says the highly experienced team helped inspire investor confidence. "It's a group of people that in this quality and this diversity nobody else has ever brought together," he says. "If we hadn’t this team people wouldn’t have believed we could pull it off, and whoever we show it to 'gets it' right away."

Even so-- 30 million dollars? "As a publisher and developer, we really have to do a lot," Buttler explains. "We build the tech base, we build content, we co-develop with other parties and we also publish-- that means you go to the consumer any way possible on a global scale. Whenever a market is so disruptive and new, you can't stick to only one piece of the value chain."

"We're creating a whole package with a 20-year vision from the beginning to the end of the chain," Buttler adds.

How will it work? "Every channel is accessible across a number of devices," Buttler says. "And that's web, PC client-- that's even mobile phones. But the point is, it will not be the same experience. It will tap into the same gameworld, but it will be tailored to the capabilities of the device. On a mobile phone you wouldn’t want to play a large scale game, but you want to be in touch with your game—alerts, info, et cetera."

Buttler says the product on the very first channel-- what he likens to a television pilot-- is already built, will be announced by the end of this year, and available to the consumer by next year. He's hesitant to provide too many early details, but allows that, "at its core, it will be a large-scale game. But it will be a large-scale game that has a tremendous amount of elements of social networks, and it will be a game that will evolve almost like a TV show evolves."

Looking over recent developments in connected entertainment, Buttler says that both social networks trying to be more game-like and games trying to incorporate elements of social networking are a step in the right direction. "But all of them have downsides, or are missing certain elements. But they are the first ones, so it’s logical. What we try to do is just take the next step. And we won't be perfect either—but if you build it dynamically, you can learn from the users, and change, and continue moving forward."

"We're all gamers and entertainment junkies at the core," Buttler stresses. "First and foremost, what people love is great entertainment—great games. That’s what we are passionate about-- at end of the day, what is the greatest experience that you can get now where users are all connected to each other? The most powerful, most fun, challenging [experience] that you can give people?"

Hit the jump for the press release.

Continue reading "Q&A: Trion's Buttler Talks $30 Million Online World Funding" »

Online World Atlas: Entropia Universe -- Pt. 1, Overview

[Each day, Worlds in Motion will be taking a closer look at individual virtual worlds. We'll start with a nuts-and-bolts overview, then move on to an in-depth tour, to be followed up with a conclusion-- all with the aim of bringing you all the essential info and details on each world in the rapidly-developing virtual landscape.]

Today, we start with a bird's eye view of Entropia Universe, the futuristic virtual society byMindArk.

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Continue reading "Online World Atlas: Entropia Universe -- Pt. 1, Overview" »

Habbo Partners With AddictingGames

-Habbo, the online world targeted at teens, and AddictingGames, MTVN Kids and Family Group's largest online game channel, are becoming partners, with AddictingGames becoming the exclusive North American online games distributor for Habbo.

According to the announcement, AddictingGames' 23 million monthly users will now be able to join Habbo through their site via a newly-launched landing page, while Habbo will provide its monthly 7.5 million with a click-through portal for Addicting Games.

"An AddictingGames and Habbo relationship is a natural because we have so much in common: a teen audience, constantly updated user-enhanced content, and a commitment to providing users the best possible experiences," said Dave Williams, Senior Vice President of AddictingGames. "We think AddictingGames visitors will love Habbo's virtual world environment; it complements our existing web games and community."

July 10, 2007

Online World Atlas: Entropia Universe -- Pt. 2, In-Depth

[Each day, Worlds in Motion will be taking a closer look at individual virtual worlds. We'll start with a nuts-and-bolts overview, then move on to an in-depth tour, to be followed up with a conclusion-- all with the aim of bringing you all the essential info and details on each world in the rapidly-developing virtual landscape.]

Today, we explore the continent of Eudoria on Calypso as we take a closer look at Entropia Universe, MindArk's distant-planet futurescape.

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Continue reading "Online World Atlas: Entropia Universe -- Pt. 2, In-Depth" »

Disney's Pirates of the Caribbean MMO Delayed

-Disney announced on the Pirates of the Caribbean Online site that they won't be making their summer launch goal for the MMO themed around the blockbuster films, originally intended to coincide with the release of the latest Pirates film, At World's End. Though the game's been in Phase 1 beta, the movie release came and went, and will probably end up on DVD before Pirates of the Caribbean Online is ready for the public.

In an official statement on the site, Disney said of the "updated launch timing":

"Our end goal is simple—make a great game! In order to achieve this we believe we need some additional development time and have therefore decided to move the launch of the game to this fall. This gives us some extra time to further enhance the game, respond to additional data we've collected during beta testing, and incorporate more of the input we have received from our players."

The company anticipates a Fall 2007 launch instead.

Israeli MMO Company Lands $600k Loan from Elron

-Israel-based Elron Electronic Industries Ltd. announced its move into the internet and cellular field with a $600,000 convertible loan to Journeys Ltd., an Israeli MMO company developing a casual online multiplayer game.

Journeys is still a fledgling company, founded earlier this year by three entrepreneurs: Guy Bendov, one of the founders of Double Fusion specializing in in-game advertising, Sharon Priel, former Vice President of Technology of The Marker, an Israeli financial online and print publication, and Assaf Priel, one of the founders of Inkod-Hypera, an Israeli visual concept house.

We do know Journeys is a casual game designed for both gaming and non-gaming audiences; according to their media kit, it'll provide users with "adventures, social experiences and competitions through traveling in a virtual world, under their own terms." No other details as of yet on Journey's game plan (figuratively or literally); their site's still primarily a bare space, though they've got a developer blog started.

July 11, 2007

Online World Atlas: Entropia Universe -- Pt. 3, Conclusion

[Each day, Worlds in Motion will be taking a closer look at individual virtual worlds. We'll start with a nuts-and-bolts overview, then move on to an in-depth tour, to be followed up with a conclusion-- all with the aim of bringing you all the essential info and details on each world in the rapidly-developing virtual landscape.]

This week, we paid a visit to the futuristic planet of Calypso, exploring, trading, and being mentored as we harvested sweat from monsters to bottle and sell. So what's the big picture about MindArk's Entropia Universe?

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Continue reading "Online World Atlas: Entropia Universe -- Pt. 3, Conclusion" »

Virtual Worlds Fall Conference: Speakers, Format Announced

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Industry event management company Virtual Worlds Management announced the speakers and format for the Virtual Worlds Fall Conference and Expo set to take place October 10 – 11, 2007, at the San Jose Convention Center in San Jose, California.

The two-day event will have five individual tracks to cover the different facets of the virtual worlds space: Entertainment and Marketing, Virtual Worlds for the Enterprise, Business Strategy and Investment, Community and Customer Service, and Design and Development. Speakers from Second Life, The Electric Sheep Company, There.com, Areae, IBM, Whyville and many more will be in attendance, with the full speakers' list available on the website.

The company says it expects 1,000 attendees to the conference.

July 12, 2007

Online World Atlas: Nicktropolis -- Pt. 1, Overview

[Each day, Worlds in Motion will be taking a closer look at individual virtual worlds. We'll start with a nuts-and-bolts overview, then move on to an in-depth tour, to be followed up with a conclusion-- all with the aim of bringing you all the essential info and details on each world in the rapidly-developing virtual landscape.]

Let's take our first look today at Nicktropolis, the online playground for teens and 'tweens created by Nickelodeon.

Continue reading "Online World Atlas: Nicktropolis -- Pt. 1, Overview" »

What if Avatars Were Real?

What would it look like if your Second Life were more like your first? DRAFTFCB, an advertising agency with offices in Chicago, New York and San Francisco, decided to make a video of real people living life as avatars do, and anyone who spends any time in virtual worlds will get a real kick out of it:

The video pokes fun at avatar behavior in Second Life specifically, but the particular conventions and animations being emulated are common to most 3D virtual worlds these days, and demonstrates that perhaps online society has a bit more growing to do before it behaves more like ours!

Nexon's Maple Story Comes to Europe

-Nexon has announced that its MMO, MapleStory, has 67 million registered users across Asia and North America. What's more, Nexon aims to increase the number as Maple Story gains official support in Europe.

Though it was released in South Korea in 2003, MapleStory didn't come to North America until 2006-- where, according to Nexon, the fantasy MMO gained three million subscribers in four months. Now Europeans can join in, and the company's promised weekly content updates and localized events with tie-ins to real-world happenings on the continent.

MapleStory has always been free to play, but characters can purchase bonuses and virtual goods for their avatars; revenue from such micropayments is the primary component of Nexon's reported $250 million earnings from games.

"Now gamers all over Europe can enjoy MapleStory's delightful visuals, vibrant community and simple, yet truly compelling gameplay," said Calvin Yoo, director of international business development at NEXON Europe. "We look forward to making many more exciting MapleStory announcements over the coming months."

[via Gamespot.com]

Korean Online Game Bigs Team Up with KOCCA

-Korean online game publishers Webzen (Mu Online, SUN), Nexon (Kart Riders, Maple Story) and NCSoft (Lineage, Dungeon Runners), along with internet content service provider NHN (the Hangame portal), have teamed up with the Korea Culture & Content Agency (KOCCA) to promote their latest online games with the opening of an interactive Online Gaming Hall and Digital Mobile Content Center at the Korea Center in Los Angeles.

KOCCA is the creative content division of South Korea’s Ministry of Culture & Tourism, while the Korea Center on Los Angeles' Wilshire Boulevard opened in 2006, with the mission of introducing and promoting Korean creative content within its exhibition space of over 3,000 square feet.

One of the first online games featured at the Korea Center is Nexon's Audition, which claims to have registered over 100,000 North American users in two months. Other games on exhibition include Webzen’s Huxley, NHN’s GunBound, and NCSoft’s Lineage.

“The featured Korean online games and mobile content have already gained widespread popularity and success in Asia,” says KOCCA Managing Director Daniel Kim. “This event is significant in that the leading Korean online gaming and mobile companies are jointly displaying their creative content in the Korea Center exhibition space. People of all nationalities can now visit the Korea Center and experience Korean games and mobile content firsthand, thereby increasing awareness of Korean creative content to an even higher level in the United States.”

July 13, 2007

Online World Atlas: Nicktropolis -- Pt. 2, In-Depth

[Each day, Worlds in Motion will be taking a closer look at individual virtual worlds. We'll start with a nuts-and-bolts overview, then move on to an in-depth tour, to be followed up with a conclusion-- all with the aim of bringing you all the essential info and details on each world in the rapidly-developing virtual landscape.]

Let's take an in-depth tour of Nicktropolis, Nickelodeon's online world for kids and 'tweens.

Continue reading "Online World Atlas: Nicktropolis -- Pt. 2, In-Depth" »

Mattel's Barbie Girls Gains 3 Million Users in 60 Days

-At the Digital Life preview in New York City, a rep for Mattel told Scientific American that Barbie Girls, its new online world for young and 'tween girls, has signed up 3 million users in its first 60 days, and is growing at a rate of 50,000 new users daily.

The Barbie Girls' world lets kids customize Barbie avatars, dress them in various fashions, design virtual homes, adopt pets and chat with other users. It works on the free-to-play, pay-for-goods (with "B Bucks") model.

Engadget also reported from the Digital Life preview that Mattel plans to launch a Barbie Girl MP3 player (shown above) as a companion to the world, which girls who have met in real life will be able to sync with each other's computers to participate in "Secret B Chat," a more private and more permissive variation on Barbie Girls' standard, heavily-moderated "B Chat." The Barbie Girl MP3 player will reportedly retail at $60 and include 512MB of memory and a miniSD expansion slot, which along with $10 accessory packs, will unlock additional content in the Barbie Girls virtual world.

Barbie Girls is still in open beta ("Hey Girl! We're in beta!" it proclaims).

[via ScientificAmerican.com]


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Game Set Watch (the Group's alt.game weblog.)

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