[*NEW*: Want new players, revenue for your online game? Check out our Game Advertising Online network - 2 billion ads per month at inexpensive CPC rates!]

« Ijji Announces 'Political and Economic' MMORPG | Main | There Partners With Humane Society For Animal Welfare Event »

Monday, October 29, 2007

Quirky-Cool Worlds Shine

-One more weigh-in from the Virtual Worlds Forum -- over at GigaOM, Wagner James Au gives his own "promising" top three from the event, all of them European worlds that we may have to wait a bit to see on our shores.

One of his picks is one we really liked when we first heard about it at Virtual Worlds Fall earlier this month -- the mobile virtual world, MoiPal, which tasks you with the care of a Tamagotchi-type creature.

Au also joins us in appreciating Avaloop's Papermint, and MindCandy (of Perplex City renown)'s Moshi Monsters, the so-ugly-they're-cute cell phone creatures with a tie-in virtual world and social networking elements.

Good picks, all three united by a sort of off-beat, artistic theme. One thing Au points out that I think is critical about these three is that their stylistic elements enable them to appeal to a much broader age group -- they're neither distinctly childish nor distinctly adult. Think the huge popularity of Nintendo's Pokémon games, which have a broad fan base among 7-10 year old kids -- the primary audience -- as well as among teens and adults in the video gaming audience.

[Via GigaOM]

[]
Posted by Leigh Alexander on October 29, 2007 8:13 AM |

Post a comment


If you enjoy reading GameSetWatch.com, you might also want to check out these CMP Game Group sites:

Gamasutra (the 'art and business of games'.)

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)

Finger Gaming (news, reviews, and analysis on iPhone and iPod Touch games.)

GamerBytes (for the latest console digital download news.)

Worlds In Motion (discussing the business of online worlds.)

Weekly Archive

WorldsInMotion.biz [Twitter / RSS feed] discusses the business of connected games - from social gaming through free to play games to core MMOs and beyond - and is created by the folks behind:



Copyright © 2008 Think Services