CMP, owners of Worlds in Motion and its sister sites including Gamasutra, has announced and reminded that today is the final day for early bird registration to its February 18-22 2008 Game Developers Conference in San Francisco, with an 11:59pm PST deadline for a conference pass discount of up to 30 percent. This includes the Worlds in Motion Summit, organized by the editors of this site.
The Worlds in Motion Summit has previously announced participation from Club Penguin CEO Lane Merrifield, Disney Online executive VP and managing director Paul Yanover, Nick.com senior vice president Jason Root, and Neopets senior vice president Kyra Reppen, Dr. Eyjólfur Guðmundsson, Ph.D, in-world economist for EVE Online, Gaia Online CEO Craig Sherman, John Bates, director of business development for Entropia Universe, Multiverse's Corey Bridges and Rafhael Cedeno, MindCandy's Michael Acton Smith, Turbine's Jeffrey Steefel, Areae's Raph Koster, Relic Labs studio head Adrian Crook, Nexon's Min Kim, Millions of Us' Reuben Steiger, Outspark's Susan Choe, Tencent's David Wallerstein, Three Rings' Daniel James, VinaGame's Bryan Pelz, Makena's Ben Richardson, Trilogy CEO Michael Pole and Metaversatility co-founder Matt Daly, among others.
The Summit, which is organized by the editors of WorldsInMotion.biz, will be held on Monday and Tuesday, February 18-19th 2008, as part of the 2008 Game Developers Conference. The Summit will focus on the intersection of online worlds and games, and the official description of the event is as follows:
"The Worlds in Motion Summit is a definitive event tailored for the growing number of industry professionals and Fortune 500 companies developing interactive online spaces for both entertainment and commercial purposes. Discussion forums will delve into online worlds, social gaming and media and player created activity.
These will provide insight for developers of all backgrounds into how the game industry is collectively building socialization into games and integrating personalization and player-generated content into gameplay — while widely accessible Web and networking tools are looking to the game industry for their way forward."
The Summit is available to attend via several different Game Developers Conference 2008 passes, and more information on the event plus the speakers announced so far is available on the Worlds In Motion Summit webpage. Register today so as not to miss out on this significant discount!
The conference is also simplifying the pass structure to provide more intuitive access to the diverse experiences at the GDC. Complete details and registration for the conference is now available at the official website.









