[*NEW*: Register now for September's 3-day Austin GDC 2008, with market-leading Online and Worlds In Motion tracks! *ALSO*: Check our the new WiM Job Board!]

« Time Warner Invests In Gaia | Main | Virtual Worlds 'Problematic' For Advertisers As Online Population Levels Off? »

In-Depth With Second Life For Learning

-Though the long-term usefulness of Second Life for academic purposes remains a hot debate topic, researchers and educators maintain interest. An interesting Campus Technology interview talks to Drexel University professor Jean-Claude Bradley, e-learning coordinator for the College of Arts and Sciences, about Drexel's Second Life presence. Bradley was one of the skeptics at first, but found himself using Second Life to support his Introduction to Organic Chemistry course, and he offers some very grounded and pragmatic feedback on his experience, discussing what has worked for him -- as well has what hasn't.

From the interview:

"JCB: ...The really important part about it is, it's a social site. So my students get to meet other students ... and teachers from around the world. And the content attracts a consistent [caliber] of person, people of like mind. That's very powerful.

CT: What's an example of something that doesn't work?

JCB: Video doesn't work that well, in my opinion. You're better off just using iTunes.... It's hard to tell if everything is working properly for everyone. I just don't like to use it. And with the viewer [software] I've used, you can't fast-forward. I've put a few of my lectures in Second Life, but [the rest] are on my wiki.

If I really wanted to, I could make sure everything is working, but it's just not worth that extra effort."

Bradley explains the success he's had using Second Life with his 175 students, and some of the drawbacks he's faced, in the complete interview.

Comments (1)

Thanks for highlighting the article! It is interesting to see all the educational applications that teachers are finding for Second Life.

Post a comment


If you enjoy reading WorldsInMotion.biz, you might also want to check out these CMP Game Group sites:

Gamasutra (the 'art and business of games'.)

Game Career Guide (for student game developers.)

Games On Deck (serving mobile game developers.)

Indie Games (for independent game players/developers.)

Game Set Watch (the Group's alt.game weblog.)

Weekly Archive

WorldsInMotion.biz discusses the business of online worlds - from MMOs to virtual worlds and beyond - and is created by the folks behind:



Copyright © 2007 CMP Technology LLC