[Each day, Worlds in Motion will be taking a closer look at individual virtual worlds. We'll start with a nuts-and-bolts overview, then move on to an in-depth tour, to be followed up with a conclusion-- all with the aim of bringing you all the essential info and details on each world in the rapidly-developing virtual landscape.]

Originally created for use as avatars in chat programs including AIM and Skype, WeeMees have graduated to their own social site with WeeWorld, an example of a new generation of MMOs that use aspects of social networks such as Facebook and MySpace to (hopefully) create a one stop location for all of a user's online social needs.
WeeMees have existed since 2005 as a purely avatar orientated experience, so it's no surprise to say that WeeWorld's avatar customization is beyond compare. Once you've selected your sex, skin color (6 options) head shape (3 options) and eye color (6 options) the possible number of combinations has to number in the billions, with 120 hair styles; 51 possible facial hair options… and the clothes! Goodness, the clothes. You really can't argue with 218 different possible tops, can you? And for practically every option you can choose the color scheme.

The avatars have an intentionally South Parky-ness about them (indeed, you could duplicate many South Park characters using the system) but are full of character thanks to the number of possible options at hand, and you'll eventually stumble upon a combination that looks like you (or looks like you wish you looked) -- and more amazingly, there are even more options to select from once you've completed your initial character in the shop.
For example, one area that is slightly lacking in character creation is in shoe selection -- no Converse! -- so I was pleased to see a suitable facsimile for sale in the shop for 250 points. 250 points is a mere 50 cents, but you do have to purchase points in $5 blocks. So I passed.
Though I've been playing for a while, I'm not sure if there's much you can do with points except buy more clothes and items for your WeeMee. For many users this will be perfectly acceptable, as redressing their WeeMee regularly is part of the experience. You can earn points a few other ways than by spending money -- by taking part in competitions, for example – but you can't earn any by playing the flash games attached to WeeWorld.

The games are kind of cute timewasters, anyway. There, are, of course, the usual match 3 rip-offs and the like, but some are pretty unique, and most of them use your WeeMee as the character you control, which is a nice touch.
Anyway. The second area to show your uniqueness is your WeeMee's room. Much like the WeeMee itself this is incredibly customizable, with hundreds of different objects to arrange, and currently, they're all free. I spent far longer than I meant to arranging my ideal kind of "bachelor pad" (arcade and pinball machines, flatscreen TVs and game consoles) than I meant to.

Your WeeMee and his room in a way act as your MySpace or Facebook "homepage" -- pages that other users can visit and leave messages on – and this forms the kind of "shell" to the WeeWorld experience – probably the part that you would interact with most day to day.
However, there's also the section that puts the "World" into WeeWorld – the, er, world. Currently in beta, it's probably the most unique way I could imagine putting otherwise static avatars into a 2D world you simply select a location (currently, there are only locations available in "New Dome City" and once you're there, you can stand still and chat with the other players who are nearby, or you can use your mouse to select your character, and as if using a slingshot "fling" your player across the screen to interact with other characters.

Not to say that so far I've seen much in the way of meaningful conversation. In fact, it does seem to work currently more like a random IRC chatroom than a social world, with characters simply bouncing around to scream "DO YOU WANT TO GO OUT WITH ME" at each other.
Of course, perhaps I'm being a little too harsh. Stay tuned for my complete conclusion later this week.









