Conference: Austin GDC/Worlds In Motion Picks - June 13th
With the 2008 Austin Game Developers Conference coming this September 15-17 and registrations now open for the Austin, Texas event - which includes both 'Online Gaming' tracks and a special Worlds In Motion Summit for businesspeople and brands looking to get into virtual worlds, it's time to continue highlighting a few of the already-announced lectures:
- Playfish CEO Kristian Segerstrale will be sharing 10 Key Ingredients for a Successful Social Game with her session's attendees, using data and design examples from Facebook hit Who Has The Biggest Brain? Casual game developers with an interests in social games will appreciate her insights on structuring a social games team and avoiding development process problems.
- SOE Austin senior community manager Em Stock, Flying Lab Software director Troy Hewitt, and EA Bioware community manager Sean Dalberg will hold an intriguing discussion on The Psychology of The MMO Gamer. Joined by University of Texas's Department of Psychology staff, including professor Dr. Samuel Gosling and department head and chairman Dr. James Pennebaker, the group will share proven practices for better interpreting and dealing with online communities behaviors, behaviors and feedback which should be dismissed or examined, and tips for not letting player behaviors affect and manipulate developers emotionally.
- Drakeford & Kane LLC attorney Sean Kane will deliver an informative lecture for our Business & Marketing track titled Managing Copyright Issues in Videogames and Virtual Worlds. The presentation will discuss the various forms of work subject to copyright protection as they relate to video game and virtual world environments. Kane will also cover the differing treatment of the interplay of player and developer rights as have been decided by the US & Asian courts.
For more information, including a number of other key already debuted lectures that we'll be highlighting weekly here on WorldsInMotion.biz, alongside further new Worlds In Motion Summit/online keynote specifics as they happen, check out the official Austin GDC 2008 website.









