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Q&A: Marc Theermann On Weblin's Virtual World Future

menu-self.gifWeblin isn't exactly a virtual world. It's a personal avatar system that allows what Weblin have dubbed "social browsing" -- Users can see other users as they browse the web, and can interact with them by chatting or other expression.

A lite version was recently launched to allow uses to "quickly help users understand and appreciate Weblin" and we talk to GM of Weblin USA Marc Theermann about the system, including privacy issues, monetization and future interaction with virtual worlds.

Where did the concept of Weblin originate?

Marc Theermann: In 1996, Dr. Heiner Wolf, Weblin’s founder led a European Union research project. The aim of the project was to bring scientists from all over the world together, who work on the same subjects. His idea was based on a scene in a library: people who meet in the same row are mostly looking for the same topics. They can see each other and therefore they can communicate with each other. He projected this scenario to the Internet, and came to the conclusion that people who visit the same websites are mostly interested in the same topics and therefore they should see each other. Several years later he developed the avatar approach, which laid the foundation for the current company.

So what's the point?

MT: Weblin is a mashup of Instant Messenger and Second Life. Surfing on the Internet is now coming to life through social browsing: users, depicted by their own personal virtual images, or Weblins, are visible to other Weblins visiting the same website at the same time. With just one mouse click you can start a conversation with another avatar. Weblin works on all websites, including YouTube, Google, eBay and Facebook -- bringing people with the same likes, interests and needs together and making every website a meeting place. Weblin provides animated avatars to express one's self. Where you thought you were alone, you will be surprised to find others with similar interests.

How popular is it currently?

MT: Weblin has been available in Germany since mid-2006, and is now available in all major European languages. In April of this year the company launched in the U.S., and has already received significant user traction. Weblin is on a fast track to exceed a million users by the end of this year, and targets a progressive 20-35 year old audience.

How do you monetize Weblin?

MT: Weblin plans to monetize the service through virtual goods sales, advertising and custom integrations with third party communities. For communities, Weblin is an ideal tool to stay in touch with users when they are not on the site. With Weblin they can monetize their traffic throughout the web, communicate with their community at any time, and even pull them back for special promotions and events.

Why launch a lite version?

MT: Weblin’s full download version enables users to experience Weblins on any webpage. Weblin lite was created to quickly help users understand and appreciate Weblin. It requires no download and can be launched with one click. It is ideally suited for websites that would like to visualize traffic, communicate with their audience, and encourage their readers to interact with each other.

How do you deal with the issues of privacy? Do you keep any metrics or details on people's surfing habits?

MT: Since launch, Weblin has adhered to stringent privacy laws in Germany. As such, Weblin never keeps any personally identifiable information. The location of the URL is one-way encrypted, and this encryption serves as the basis for displaying Weblins (The server matches Weblins with the same encryption, without knowing which location the encryption consists). Not even the company knows what web pages users are being visited at any given time. In addition, all conversations fade away after a few seconds. Finally, Weblins has an “invisibility cloak” feature, which lets users surf any site without being seen by others.

You've said future versions of Weblin will "allow you to liberate existing avatars from other virtual worlds including, Second Life" - Can you discuss that?

MT: Everyone at Weblin is a huge fan of virtual worlds, and all of us are a part of various virtual worlds. We intend for Weblin to become a tool that unifies virtual worlds across the web. We are already in constructive talks with select virtual worlds about Weblin integration. This integration would allow virtual world avatars to “walk out of a confined community into the open web”. Technically, we are working on a single-sign on solution that fully integrates Weblin into the virtual world. This way, users can update their avatar, and the corresponding Weblin automatically gets updated as well.

How else do you expect to develop the system in future?

MT: We are excited about the trajectory that we are on, and we are thrilled about the daily user feedback that we receive. Our community is very active, and they have strong feelings about features that we should introduce. The next set of features will include tighter integration with existing social networks (such as Facebook), and more features that will enable users to meet Weblins with similar interests.

Comments (1)

Maddin:

Somebody should translate the pages from the http://blase2null.wordpress.com Blog in english. It is common knowledge here in germany that weblin fakes a lot and isn't as good as it promotes. Also it is in need of 2.5 Million Euros to not be shut down soon.

You may use Bubblefish to have a look at these pages:

http://blase2null.wordpress.com/2008/02/01/startup-i-weblin-oder-wie-man-es-besser-nicht-macht/


http://blase2null.wordpress.com/2008/06/14/weblin-will-weitere-25-millionen-euro-vc-aufnehmen/

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