[Sept. 15-18's GDC Austin theme is 'connected gaming', register now for the must attend multi-track event, or check out the WorldsInMotion.biz Job Board today.]

« Report: Walt Disney Internet Group, Disney Interactive Studios Merging | Main | Electronic Arts Considering More Online Options For The Sims »

Thursday, June 5, 2008

Analysts: Strategy Analytics: 1 Billion Virtual World Users By 2018

In a report forecasting virtual world adoption, research and consulting firm Strategy Analytics has predicted that 22% of global broadband users will have registered for one or more virtual worlds, resulting in a one billion registrant market with an eight billion dollar services opportunity.

The study, "Market Forecasts for Virtual World Experiences," indicates that online worlds represent a massive activity growin in Asia, North and South America, and Europe. Though the report shows that most teens services, such as Sulake's Habbo Hotel, focus on attracting children and teens, Strategy Analytics noted that virtual worlds for adults are emerging as well.

Said Strategy Analytics president Harvey Cohen, "Despite a multitude of challenges, virtual worlds present a unique marketing opportunity to target a highly sought demographic, and virtual worlds should be part of a company's marketing portfolio."

Post a comment


If you enjoy reading GameSetWatch.com, you might also want to check out these CMP Game Group sites:

Gamasutra (the 'art and business of games'.)

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)

Finger Gaming (news, reviews, and analysis on iPhone and iPod Touch games.)

GamerBytes (for the latest console digital download news.)

Worlds In Motion (discussing the business of online worlds.)

Weekly Archive

WorldsInMotion.biz discusses the business of online worlds - from MMOs to virtual worlds and beyond - and is created by the folks behind:



Copyright © 2008 Think Services