[Sept. 15-18's GDC Austin theme is 'connected gaming', register now for the must attend multi-track event, or check out the WorldsInMotion.biz Job Board today.]

« Crisp Appoints VP Of Business Development | Main | Q&A: KingsIsle's Coleman On Turning Tween With Wizard101 »

Monday, July 21, 2008

Announcements: Q 2.1 Middleware Adds Enhanced Scripting, Debugger

London-based technology company Qube has announced the first point release of its middleware package Q, adding enhanced scripting and a new, multi-threaded script debugger, as well as new shader and scene redering plugins.

Qube says the scripting comes in the form of a C++ or Java-like language with a multi-threaded script runtime, offering access to the complete Q API and to developers’ own objects and native code from script, and allows script to be embedded within native code.

The accompanying integrated debugger also offers a full-featured debugging environment with breakpoints, step-in/out, threads and watches.

The cross-platform middleware includes capabilities such as background data streaming, arbitrary scene rendering algorithms and n-dimensional animation blending, and features such as a cross-platform data format and a background work queue.

Q also supports special hardware features including custom shaders and platform specific APIs, having been designed to allow its databases and core APIs work on “all platforms,” allowing developers to build, test and debug their game on any one platform before deploying on any other.

As previously reported, the middleware “has been designed to liberate developers by allowing them complete freedom to adapt and add to the middleware in order to make it completely their own,” by acting as a series of modules built around a framework, allowing developers to customize any of the supplied modules, or by adding their own plug-in tools.

Said Q Program Manager Jamie Fowlston, “Not all developers have the time or the inclination to get deep into native code. Scripting and debugging, as well as the additional shaders, are all tools that make Q a better off-the-shelf solution as well as one that studios can customise to their hearts’ content.”

[The preceding article by Brandon Boyer originally appeared on Worlds in Motion sister site Gamasutra.]

Post a comment


If you enjoy reading GameSetWatch.com, you might also want to check out these CMP Game Group sites:

Gamasutra (the 'art and business of games'.)

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)

Finger Gaming (news, reviews, and analysis on iPhone and iPod Touch games.)

GamerBytes (for the latest console digital download news.)

Worlds In Motion (discussing the business of online worlds.)

Weekly Archive

WorldsInMotion.biz discusses the business of online worlds - from MMOs to virtual worlds and beyond - and is created by the folks behind:



Copyright © 2008 Think Services