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Tuesday, July 15, 2008

Q&A: Vivaty's McCurdy On Being More Social Than Social Networks

2008_07_15_vivaty.jpgSan Francisco-based developer Vivaty has announced its virtual spaces platform, Vivaty Scenes, has entered public beta.

An application for delivering 3D virtual spaces through web browsers, Vivaty Scenes is embedabble in Facebook and also available as an application module for AOL's instant messenger.

Worlds In Motion talked with former Electronic Arts vice president and Vivaty's CEO, co-founder, and president Keith McCurdy, about the company's virtual spaces platform and what makes it special; benefits over the "2D" Facebook experience; future developments and what he thinks of Google's entrance into the space.

Introduce Vivaty.

Keith McCurdy: We're a young company, founded last year and based in the bay area and we're basically focusing on doing two things: what we've recently launched, our Vivaty Scenes application, and the platform on which it is based. The Vivaty platform is a client/server tool that allows the creation and deployment of a wide variety of 3D virtual worlds in a web browser.

We can build all sorts of applications on top of this platform, but the first one we're launching is Vivaty Scenes, and you can think of Vivaty scenes as a personal profile page -- a scene that you get to control who accesses and what is in the scene, the objects in it, videos in it.

There will be more applications coming down the line later.

So what's special about Vivaty's platform?

KM: The Vivaty platform can run virtual web content in any web browser, anywhere, at any time. You can run it in a social networking site, on a home place, but a great example is running Vivaty Scenes in a Facebook page.

If you were to look at my scene, you'd see that everything about it was personalized to me. I put and placed all of the objects in it using the edit mode -- everything that you could see in the scene I can move or rotate. The edit mode is really easy -- if you want to place a chair you just point and click. There's no need for any difficult scriping or anything like that. And the placement happens live, so you and everyone else in your Scene at the time would see the chair appear.

There's also a lot of media sharing inherent in this product. For example, TV screens can link to YouTube videos, and anyone who comes to, say, my scene, and clicks on the TV will see a video. Picture frames can link to a flickr account, or from their Facebook images.

So a lot of the content that people can add to their Vivaty Scenes is really just created using links. It might be a 3D world but it creation is a lot like creating on the web.

It works in the opposite direction, too. I've got a noticeboard inside my scene where visitors can leave me notes. And if someone leaves me a note, it's not only left on my noticeboard, it's also listed in my Facebook newsfeed. So all of my friends in "2D" will see it and if they click on it they can go into my 3D scene. So stuff that happens in the 2D world can be fed into the scenes, and stuff that happens in the 3D world can be sent back.

There is a lot of customization to the avatars, too. Like emotions, you can be bored, or happy or sad, and you can trigger gestures too. I think they're quite expressive! And of course you can change their clothes and their look.

So what does this add for consumers who are already happy with their Facebook experience?

KM: It adds two things. First of all, Facebook is very functional -- it has a lot of information on what your friends are up to and so on -- but it's not as easy to personalize as something such as MySpace where you can really do a lot to express yourself. So this gives people a venue for more self expression.

The second thing is that it Facebook is an asynchronous communication system. You know, you go on at 2 p.m. and leave a message and check back at 7 p.m. to see if it was answered, and so on. That's fine, it works great for Facebook, but some people like real-time communication, and Vivaty Scenes allows people to jump in there when they know they're both online and interact with each other. So it's much more of a social experience than even social networks!

Anything else in the pipeline?

KM: One of the things we haven't shown yet is that we will be working with branded partners to offer branded scenes. We’re also going to be increasing the integration between the 2D web and our 3D world for users so it's going to be easier and easier for users to find their friends and so on.

And our plan (in the long term) to monetize Vivaty is centered on advertising and virtual items. Those are the two areas we'll be focusing on. Virtual items are attractive because they're a proven model, and in a 3D environment like we offer, people will pay for uniqueness, and there is limitless potential in what we can offer the users. Plus the objects we can offer can be scripted in different ways, so even the ways in which people can interact with objects that we sell is unlimited.

Our partners are also interested in selling virtual items related to their brands, so we think it's a great opportunity to make money for everyone.

What do you think of the competition? Even Google have just launched a browser-based online world!

KM: I think that it's a great example of the power of this kind of idea. Our investors are, ironically, the original investors behind Google, and obviously Google too, can see this kind of rich 3D environment is where the internet is going.

I don't know if we have any true competitors right now, but I fully expect that in future people are going to become more interested in this market there will be a whole variety of providers of platforms and services like our offerings. And if this gets half as big as we think it's going to be, there's going to be plenty of space for everyone.

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Posted by mathewk on July 15, 2008 12:00 PM |

Comments

Nice interview..

Vivaty really has done a impressive job of Facebook integration.

Once you download the client app, sign up is a breeze, no need to re-register. Being able to automatically generate buddy list from list of Facebook friends, automatically see friends profile pics in the 3D scene and insert into mini-feed etc

On negative side, performance right now is mixed (often grinds IE to a screaming halt on my new gaming notebook, especially when streaming YouTube into the scene).. but it's early days and new beta, so I guess these could get ironed out.

I really hope they will introduce Firefox and MAC support soon! Very surprising they don't support that today, given the profile of early adopters. Fix this and improve performance and this could grow pretty popular.

Anyone know if/when it's coming?

"Facebook is very functional... but it's not as easy to personalize as something such as MySpace where you can really do a lot to express yourself."

This lack of personalization is a major reason why I prefer Facebook over Myspace. Lack of personalization increases chances of people's profiles being more bandwidth friendly.

The described application seems like a bandwidth clogging one that would be too much hassle to bother with.

to my facebokk

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