[*NEW*: Want new players, revenue for your online game? Check out our Game Advertising Online network - 2 billion ads per month at inexpensive CPC rates!]

« There.com Partners With K-Swiss, Bebe | Main | Thinkbalm Launches Immersive Internet Community »

Thursday, August 21, 2008

Austin GDC/Worlds In Motion Pick: "Microtransactions in North America -- Lessons Learned"

With the 2008 Austin Game Developers Conference coming this September 15-17 and registrations open for the Austin, Texas event - which includes both 'Online Gaming' tracks and a special Worlds In Motion Summit for businesspeople and brands looking to get into virtual worlds, we're highlighting one of our upcoming Worlds In Motion lectures.

For his session, "Microtransactions in North America -- Lessons Learned," Klei Entertainment president and founder Jamie Cheng will present an insightful discussion on what North America can learn from Korea's successes and failings with the microtransaction business model. He will also cover how his Vancouver-based studio developed its relationship with Maple Story's U.S. publisher Nexon America.

Klei Entertainment, which previously released 2D puzzle game Eets for PC and Xbox Live Arcade, is currently developing Sugar Rush, Nexon's first MMOG developed by a western studio and targeted specifically for North American audiences. The title will allow players to fight against each other while trying to collect virtual coins.

For more information, including a number of other key already-debuted lectures that we'll be highlighting weekly here on WorldsInMotion.biz, alongside further new Worlds In Motion Summit/online keynote specifics as they happen, check out the official Austin GDC 2008 website.

[]
Posted by Eric Caoili on August 21, 2008 2:40 PM |

Post a comment


If you enjoy reading GameSetWatch.com, you might also want to check out these CMP Game Group sites:

Gamasutra (the 'art and business of games'.)

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)

Finger Gaming (news, reviews, and analysis on iPhone and iPod Touch games.)

GamerBytes (for the latest console digital download news.)

Worlds In Motion (discussing the business of online worlds.)

Weekly Archive

WorldsInMotion.biz [Twitter / RSS feed] discusses the business of connected games - from social gaming through free to play games to core MMOs and beyond - and is created by the folks behind:



Copyright © 2008 Think Services