[*NEW*: Game Developer Conference 2010's Social/Online Games Summit (March 9th-10th) is open for registration, with 3 tracks of top social game content planned.]

« Links: Virek Online, Ai Sp@ce | Main | Vanilla Live Games Launches BETandRACE »

Thursday, October 2, 2008

First Warhammer Online "Siege" Occurs

First a little background; Warhammer Online is a traditional MMORPG, but one that is interesting because a large part -- if not the majority -- of content (certainly for high level players) is in "Realm vs. Realm" play -- direct competition between player groups on a massive scale. The culminates in "sieges" of the factions' capital cities.

Well, it looks like the first siege has occurred on the European Karak Eight Peaks server with the sieges of the Order faction city of Altdorf, despite multiple claims from Mythic that the "endgame" wouldn't begin until at least a month into the official launch of the title.

Comments from the community -- for example from the Warhammer Alliance forums -- seem to argue that the quick siege was the result of bugs, with commentators complaining that the attackers managed to enter locations via doors that they should not have been able to, bypassing battles that would normally be required -- allowing a group of "underpowered" players to perform a task that should be too much of them.

There has been no official statement from Mythic (or GOA, who administrates the servers in Europe) concerning the siege, but according to reports the server has since been reset, ending the defeated state of Altdorf.

Patch 1.01 of Warhammer Online was also released today, which includes largely functional patches to interface and game systems.

[]
Posted by mathewk on October 2, 2008 9:25 AM |

Post a comment


If you enjoy reading GameSetWatch.com, you might also want to check out these CMP Game Group sites:

Gamasutra (the 'art and business of games'.)

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)

Finger Gaming (news, reviews, and analysis on iPhone and iPod Touch games.)

GamerBytes (for the latest console digital download news.)

Worlds In Motion (discussing the business of online worlds.)

Weekly Archive

WorldsInMotion.biz [Twitter / RSS feed] discusses the business of connected games - from social gaming through free to play games to core MMOs and beyond - and is created by the folks behind:



Copyright © 2008 Think Services