With Eyes on Virtual Transactions, IBM Improving Mainframe Scalability
According to a ComputerWeekly.com article, IBM is developing its mainframe systems with the aim of enabling transactions in virtual worlds. Steve Mills, head of IBM's software biz, said recently at the company's UK research lab said that the virtual world-conscious tech giant is looking at new approaches to bolster its investment in traditional mainframe systems.
"IBM aims to invest the majority of its research and development dollar into building software that can link traditional transaction systems to modern interfaces, for example, releasing automatic teller machines that link to banks in virtual worlds such as Second Life," Mills said.
The company's currently testing its Smart Bank app, which simulates a high-volume banking environment with a virtual ATM linked to a real payment system that uses web services to authorize transactions in realtime from a core banking system.
The article says IBM is also pursuing an acquisition strategy in conjunction with the R&D effort, first with the August announcement that it will acquire Princeton Softech, allowing users to identify and store historical data on less expensive storage while storing current data on more resilient networks. Additionally, IBM's July purchase of Data Mirror allows realtime identification and delivery of modified data, while its June acquisition of Telelogic is geared to improve its services arm to support users developing industry-specific software.
"By following its acquisition strategy, IBM will boost its position in the transaction processing market and fill gaps elsewhere in its software management offerings," Gartner research VP Jim Duggan told ComputerWeekly.
[Via ComputerWeekly.com]


IBM and Linden Lab have announced that they will collaborate jointly on new technologies and methods based on open standards for virtual worlds. Together, the companies say they'll be exploring the the interoperability of virtual world platforms and technologies in a series of industry-wide efforts aimed at expanding the possibilities in online worlds and the 3D Web.
Short piece up on ZDNet that peeks into IBM's corporate virtual world, Metaverse, and touches on the reasons they chose to build their own internal world rather than use Second Life -- as expected, confidentiality and security. The article also culled the company's three biggest lessons from using virtual worlds for business:
Forrester Research is bullish on business virtual worlds, predicting a time when 3D virtual environments will become essential workplace tools. Although the analysts note that it might take some time, and cultivation of appropriate resources, the lead set by early adopters like IBM and Intel means that other organizations will be looking at ways they can follow suit.
IBM
Chinese virtual world HiPiHi
IBM is set to launch a free multiplayer online game, titled PowerUp, which challenges teens to save a fictional planet from ecological disaster. As part of the company's broader educational initiative, the MMO will launch February 16th, 2008.
IBM has unveiled a "Virtual Healthcare Island" in Second Life, intended to support its strategic vision for healthcare it released in 2006. The island itself is intended as a 3D representation of the issues and challenges facing the industry unveiled in that paper, hoping to highlight the role information technology will play.
IBM and Forterra Systems are working together on a unified communications solution it's calling "Babel Bridge," with the aim of creating a common collaboration system for U.S. intelligence agencies to use for virtual world communications.
IBM has announced that it has launched The Forbidden City: Beyond Space & Time, its educational virtual world developed in collaboration with the Palace Museum -- launched to coincide with the real-world Forbidden City's 83rd anniversary as a museum.







