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Online Worlds Jobs

[03.20.2010]

Disney Interactive Media Group — North Hollywood, CA, USA
We are hiring 10+ interns and co-ops for Summer 2010 and Fall 2010 to work on our virtual worlds in North Hollywood, CA. Check out all our design, art, and marketing positions at www.dimgcareers.com!! Apply now! DIMG is searching for a talented and experienced Undergraduate and Graduate students to work closely with the development teams to design and develop games for our virtual worlds. Game Design Intern - Summer '10


[03.19.2010]


Gameloft — New York City, NY, USA
As a member of our engineering team you will be part of the full development cycle of 3D video games for iPhone from start to finish, primarily focusing on 3D graphics. Duties could include: Analyze existing 3D functions in the engine and adapt them so they are compatible with current conventions; Support 3D functions and systems conceived for the production; Work with Game Developers, as well as Design teams to determine the different constraints of the game and put all the elements together. 3D Graphics Programmer- iPhone games!


Monolith Productions — Kirkland, WA, USA
As a Senior Engine Networking you will work closely with the Lead Engineer and the rest of your peers to develop state-of-the-art networking technology for the PS3, XBOX 360 and PC. Your domain will cover the networking components of the engine and your responsibilities will include both optimizations of current-gen systems and design and implementation of pivotal new technology.

Sr. Software Engineer, Network - Monolith Productions - #114694


Monolith Productions — Kirkland, WA, USA
As a Senior Engine generalist you will work closely with the Game Team leads and the rest of your peers on the Core Technology Team to develop state-of-the-art runtime technology for the PS3, XBOX 360 and PC. Your domain will span the entire engine and your responsibilities will include both optimizations of current-gen systems and design and implementation of pivotal new technology for the next generation of consoles. Staff Software Engineer, Engine - Monolith Productions - #113766


Pitchblack Games — Chandler, AZ, USA


Square Enix — El Segundo, CA, USA
Square Enix is looking for a hands-on Associate Manager to manage various projects across the different Interactive Marketing functions. The position would be responsible for overseeing the development, maintenance and enhancement of a number of product websites for community forums and eCommerce solutions. In addition the position would serve as the main point of contact to the International Marketing teams, supervising the localization of all on-line creative materials & communications

Other Position(s) Available At Square Enix
Associate Manager, Online and Acquisitions
Sales Operations, Assistant Manager
Creative Services, Assistant Manager
Associate Manager, eCRM and Retention Marketing


Tencent Boston — Concord, MA, USA
Tencent Boston is a premier game development studio led by industry veterans that are driving the creation of world class online games for a global audience. We are a division of Tencent Inc., one of the largest internet companies in China. If you’re an inspired, driven individual who is ready to take game development to the next level, then Tencent Boston is your new home. Audio Director


The Pokemon Company International — Bellevue, WA, USA
This is an excellent opportunity for an experienced Game Producer to get in on the ground floor of a new, bold and innovative undisclosed project for the Pokémon brand! This role is responsible for managing the planning and production of an undisclosed game project for The Pokémon Company International. must possess good organizational skills, strong leadership skills, and have demonstrated exceptional production skills while in a similar role on at least two shipped PC or web games. External Game Producer


Volition — Champaign, IL, USA


WB Chicago — Chicago, IL, USA
The Senior UI Artist works with a variety of team members to help design, create, implement and optimize UI assets for Console game titles. They are responsible for maintaining high visual fidelity, competitive aesthetics, logical menu flow, and presenting game information in a clear and understandable manner. The Senior UI artist must work with industry standard and our own proprietary tool set to ensure a high level of fit and finish to all UI elements Sr. Artist, UI - WB Games (Chicago Location) - 114954


WB Chicago — Chicago, IL, USA
WB Games Chicago is looking for a video game software engineer to work on core technology for the Mortal Kombat franchise. As a software engineer in the KoreTech group, you will help us further extend and innovate key technology for our heavily modified Unreal 3.0 engine. You will utilize and extend your experience with a wide variety of engine tech, including memory management, animation, rendering, build tools, and more. Software Engineer, Engine - WB Games (Chicago Location) - #114655


WB Chicago — Chicago, IL, USA
WB Games in Chicago is seeking a Senior Designer who will be responsible for designing and implementing the game experience.

The Senior Game Designer is also responsible for ensuring the AI uses the proper scripting logic as well as overseeing the creative design of the AI. He or she must mentor younger technical designers on best practices as well as pinpoint inefficient implementations.
Sr. Designer - WB Games (Chicago Location) - #116803


WB Chicago — Chicago, IL, USA
WB Games in Chicago is seeking a Senior Designer who will be responsible for designing and implementing the game experience.

The Senior Game Designer is also responsible for ensuring the AI uses the proper scripting logic as well as overseeing the creative design of the AI. He or she must mentor younger technical designers on best practices as well as pinpoint inefficient implementations.
Sr. Designer - WB Games (Chicago Location) - #116803


Warner Bros Games — Kirkland, WA, USA
WB Games Inc. seeks a skilled game writer to work on a shared writing team. The writer should have game writing experience working directly with a development team, excellent dialogue writing skills, and the ability to collaborate and integrate feedback from the lead game designer as well as other development team members, other shared team writers, editors, and high level external writers. Sr. Game Writer - WB Games - #117015


Warner Bros Games — Kirkland, WA, USA
The Art Development Director develops art content staffing plans and monitors resource load and schedule for the external outsource teams as well as the insourced teams. In addition, he or she monitors content creation tasks in collaboration with production staff and art leads handling communication and feedback between the external partners and the internal game teams Art Development Director - WB Games - #115399


[03.18.2010]


LOLapps — San Francisco, CA, USA


Namco Networks America Inc. — San Jose, CA, USA
Work with evolving and challenging technologies across many best-selling game titles in a fast-paced, creative and fun environment. Flash Game Engineers are responsible for developing and localizing content in Adobe Flash for online PC games. The ideal candidate should have at least 2 years experience in the game industry working as a programmer, and at least 1 year using ActionScript. Join Namco Networks and play a vital role in this rapidly growing company and industry! Flash Games Engineer


Tencent Boston — Concord, MA, USA
Tencent Boston is a premier game development studio led by industry veterans that are driving the creation of world class online games for a global audience. We are a division of Tencent Inc., one of the largest internet companies in China. If you’re an inspired, driven individual who is ready to take game development to the next level, then Tencent Boston is your new home. Content Designer


Tencent Boston — Concord, MA, USA
Tencent Boston is a premier game development studio led by industry veterans that are driving the creation of world class online games for a global audience. We are a division of Tencent Inc., one of the largest internet companies in China. If you’re an inspired, driven individual who is ready to take game development to the next level, then Tencent Boston is your new home. Gameplay Programmer


Tencent Boston — Concord, MA, USA
Tencent Boston is a premier game development studio led by industry veterans that are driving the creation of world class online games for a global audience. We are a division of Tencent Inc., one of the largest internet companies in China. If you’re an inspired, driven individual who is ready to take game development to the next level, then Tencent Boston is your new home. General Artist


pixelStorm — Edmonton, AB, CAN
Unleash your creativity and start making great casual games! Enjoy our relaxed working atmosphere, short dev cycles, and have a blast working on multiple games for the iPhone and emerging social platforms. Concept Artist / Illustrator


pixelStorm — Edmonton, AB, CAN
Unleash your creativity and start making great casual games! Enjoy our relaxed working atmosphere, short dev cycles, and have a blast working on multiple games for the iPhone and emerging social platforms. Game Designer


[03.17.2010]


ArenaNet — Bellevue, WA, USA


Big Head Games Ltd. — Kingston Upon Thames, EN, GBR


Demiurge Studios — Cambridge, MA, USA
Demiurge Studios is an independent game developer, located near Boston. We maintain a creative, energetic atmosphere where individual input matters. We work on high profile games and next-gen technology. We offer competitive salaries, benefits and sane working hours. We're looking for an Engineer to work on physics and animation systems. Experience, teamwork and leadership are key attributes. Our team is growing - come join us! Physics/Animation Engineer


Demiurge Studios — Cambridge, MA, USA
Demiurge Studios is an independent game developer, located near Boston. We maintain a creative, energetic atmosphere where individual input matters. We work on high profile games and next-gen technology. We offer competitive salaries, benefits and sane working hours. We're looking for senior programmers. Experience, teamwork and leadership are key attributes. Our team is growing - come join us! Senior Engineer


EA Montreal — Montreal, PQ, CAN


Pitchblack Games — Chandler, AZ, USA


PopCap Games — Seattle, WA, USA


Trion San Diego — San Diego, CA, USA


omgpop — New York, NY, USA
Come work on the next generation of social games in a fun, relaxed environment filled with some really sharp folks. We have major venture capital backing, work in a sunny open loft in New York City and generally try to have some fun! Our game development is all in flash and the developers also author the games. If you don't know flash but have done console or other C++ related programming, we'll teach you flash and bring you up to speed. Game Developer / Programmer


[03.16.2010]


2015 — Tulsa, OK, USA
The Producer is an effective manager and communicator, a motivated hard-worker, and team player. As a 2015 team member, you are able to excel at a strategic level, inventing and sourcing from third parties the best games to serve our target consumers, but you are also able to operate effectively at a tactical level, driving concepts through the approval process and development to launch and beyond. You understand and contribute to overall company goals and the development and design requirements Producer


ArenaNet — Bellevue, WA, USA
ArenaNet, creator of Guild Wars, is a wholly-owned subsidiary of Korea-based NCsoft Corporation. The studio was formed in the spring of 2000 and is currently developing Guild Wars 2, continuing to support Guild Wars with additional content such as the upcoming Bonus Mission Pack, holiday events, community contests, monthly championships, and soon-to-be-released merchandise. We are looking for engaging personalities to join our team, and help take Guild Wars to the next level! Tools/Engine programmer


Gameloft — New York City, NY, USA
As a key member of the development team, you’ll link up with imaginative design teams to create game art within challenging parameters while working with other well known pixel artists from the initial concept art to animation to the final delivery. Previous hit games include Carmen Sandiego, Oregon Trail, Hawx, Farcry 2, Asphalt 4, Hero of Sparta, NOVA, Dungeon Hunter, Avatar, Zombie Infection, Castle of Magic, Soul of Darkness, Spiderman: Toxic City, Assassin’s Creed, and Prince of Persia. 2D Sprite / Pixel Artist


Idol Minds — Louisville, CO, USA
Idol Minds is an established, independent developer located at the base of the scenic Rocky Mountains in Louisville, Colorado. Over the past 12 years, Idol Minds has built itself on a reputation of creating highly entertaining games in several genres, with sales exceeding 6.0 million units. If you’re ready to move to a family-friendly town with affordable housing and join a great company with awesome benefits and a bright future, then apply now! Animation Programmer


Idol Minds — Louisville, CO, USA
Idol Minds is an established, independent developer located at the base of the scenic Rocky Mountains in Louisville, Colorado. Over the past 12 years, Idol Minds has built itself on a reputation of creating highly entertaining games in several genres, with sales exceeding 6.0 million units. If you’re ready to move to a family-friendly town with affordable housing and join a great company with awesome benefits and a bright future, then apply now! Game Pipeline Programmer


Intel — Santa Clara, CA, USA


Meteor Games, LLC — West Hollywood, CA, USA


Trion San Diego — San Diego, CA, USA


[03.15.2010]


Binary Star — Auckland, Au, NZL


THQ, Kaos Studios — New York or Los Angeles, NY, USA
Calling All Level Designers and Scripters! THQ, Kaos Studios is hiring staff and contractors for positions located in NYC or Los Angeles! Interested? Read on... Level Designer/Scripter


THQ, Kaos Studios — New York, NY, USA
THQ, Kaos Studios is seeking a Studio Marketing Manager to join our growing development team. We are currently working on the newly announced "Homefront" FPS. Check out our website for more information on the project, living/working in the New York City area, and our awesome studio culture. www.kaosstudios.com Studio Marketing Manager


Total Immersion Software — Austin, TX, USA
Do you feel burnt out and used and abused by the traditional game development cycle but still want to: 1) Work with cutting edge game technology and people. 2) Have a direct impact on product development. 3) Want a place where the quality of life inside and outside the studio is given its full value. Look no further! Our philosophy is simple: It takes top talent to create top software. We recruit and invest only in the most talented people in order to guarantee our success. Sr. C++/C# Tools Programmer


[03.14.2010]


Hi-Rez Studios — Alpharetta, GA, USA
We are looking for LDs experienced with Unreal 3 to help create expansion content and levels for Global Agenda - a sci-fi, class-based, shooter MMO. Hi-Rez is an independent developer and publisher - able to establish game design, art, and production schedules in support of our vision. We are located in the Atlanta area with vibrant downtown, excellent universities, growing gaming scene and very affordable housing. Level Design - online multiplayer and co-op using Unreal 3


[03.12.2010]


Perfect World Entertainment Inc. — Redwood City, CA, USA


Storm8 — Redwood City, CA, USA


University of Texas at Dallas — Richardson, TX, USA


[03.08.2010]


FreshPlanet — New York, NY, USA


Realtime Worlds Ltd — Dundee, SL, GBR
Realtime Worlds is looking for an experienced Design Lead to work on a high-profile, next generation online action game. This position will have a significant impact on determining the success of APB’s release as well as post-release Live development

Other Position(s) Available At Realtime Worlds Ltd
Product Manager
Senior Project Manager
Design Lead


[03.07.2010]


Challenge Online Games, Inc — Austin, TX, USA


[03.05.2010]


ArenaNet — Bellevue, WA, USA
ArenaNet, creator of Guild Wars, is a wholly-owned subsidiary of Korea-based NCsoft Corporation. The studio was formed in the spring of 2000 and is currently developing Guild Wars 2, continuing to support Guild Wars with additional content such as the upcoming Bonus Mission Pack, holiday events, community contests, monthly championships, and soon-to-be-released merchandise. We are looking for engaging personalities to join our team, and help take Guild Wars to the next level!

Other Position(s) Available At ArenaNet
Character Artist (Contract)
International Project Manager


ArenaNet — Bellevue, WA, USA
ArenaNet, creator of Guild Wars, is a wholly-owned subsidiary of Korea-based NCsoft Corporation. The studio was formed in the spring of 2000 and is currently developing Guild Wars 2, continuing to support Guild Wars with additional content such as the upcoming Bonus Mission Pack, holiday events, community contests, monthly championships, and soon-to-be-released merchandise. We are looking for engaging personalities to join our team, and help take Guild Wars to the next level!

Other Position(s) Available At ArenaNet
Character Artist (Contract)
UI Designer


FreshPlanet — New York, NY, USA


[03.04.2010]


IGS (International Games System,Co., LTD) — Taipei, Ta, TWN
IGS is looking for international talents of Tech Artist who will create and manage all aspects of Visual Effects. IGS is the leading game company in Taiwan which develops both Arcade games and Online games. Our international market includes China, Asia, North America and Europe. In addition to actively recruit best game engineers in Taiwan, IGS aims to establish a overseas satellite RD center as its long-term goal. Tech Artist


[03.02.2010]


ArenaNet — Bellevue, WA, USA


Games Development Lab — Sunnyvale, CA, USA


[03.01.2010]


ArenaNet — Bellevue, WA, USA
ArenaNet, creator of Guild Wars, is a wholly-owned subsidiary of Korea-based NCsoft Corporation. The studio was formed in the spring of 2000 and is currently developing Guild Wars 2, continuing to support Guild Wars with additional content such as the upcoming Bonus Mission Pack, holiday events, community contests, monthly championships, and soon-to-be-released merchandise. We are looking for engaging personalities to join our team, and help take Guild Wars to the next level! Community Team Lead


[02.28.2010]


Playdom — Mountain View, CA, USA
Playdom is seeking experienced, innovative Game Designers to join our game teams! We're looking for people who are excited about creating great game content, and taking on the challenge of creating the best social games available. Game Designers work on multiple titles through their lifecycle, from concept to live development. Game Designer


[02.26.2010]


ArenaNet — Bellevue, WA, USA
ArenaNet, creator of Guild Wars, is a wholly-owned subsidiary of Korea-based NCsoft Corporation. The studio was formed in the spring of 2000 and is currently developing Guild Wars 2, continuing to support Guild Wars with additional content such as the upcoming Bonus Mission Pack, holiday events, community contests, monthly championships, and soon-to-be-released merchandise. We are looking for engaging personalities to join our team, and help take Guild Wars to the next level! International Project Manager


CCP - Iceland — , NE, GBR
The CCP Engineering team in Newcastle England is working to build AAA quality games in close collaboration with CCP's Icelandic and Chinese offices. The Senior Engineer will drive the optimization of CCP's existing and future console technology for the console game platforms, and work to spread best-practice in programming throughout the organization. Senior Console Programmer in Newcastle England


Lane Community College — Eugene, OR, USA


[02.25.2010]


Mine Loader Software — Shanghai, Sh, CHN


[02.24.2010]


Collision Studios — Los Angeles, CA, USA


Disney Online Studios Canada — Kelowna, BC, CAN


GTL MEDIA, INC — Los Angeles, CA, USA


[02.23.2010]


CCP - North America — Atlanta, GA, USA
CCP in Altanta is seeking candidates to fill senior architect positions to work on the team for our upcoming MMOG. Each candidate will be an industry leader and an expert at one or more technology topics related to MMO design: Server Architecture, Networking, Graphics, Animation and/or Database design. MMOG Architect


Nathan Fahrenthold — San Francisco, CA, USA


[02.22.2010]


Carbine — Orange County, CA, USA
At Carbine Studios, it is our goal to build high-quality, cutting-edge, and conceptually innovative massively multiplayer games. We are realizing that goal as we work on the development of our unannounced title. We have assembled an exceptional team of industry professionals, and we encourage and reward our employees for their creativity, ingenuity, and hard work. Lead 3D Artist


NCsoft — Seattle, WA, USA
Headquartered in Seoul, South Korea, NCsoft Corporation is the world’s leading developer and publisher of online games. Founded in 1997, NCsoft is home to Lineage, the world’s most successful online role playing game and also to Lineage II, City of Heroes and City of Villains, Guild Wars, Guild Wars Factions™, Guild Wars Nightfall, and Dungeon Runners. . Fun QA Manager


NCsoft — , WA, USA
NCsoft West, a wholly-owned subsidiary of Korea-based NCsoft Corporation, is headquartered in Seattle with operating responsibility for western regions, including the US and Europe. The North American headquarters is charged with leading the dedicated focus towards becoming the world’s premier western publisher of MMOs. If you want to be in the middle of all the action in Seattle and NCsoft North America then you need to check out our current job opportunities. Console Programmer


Paragon — Mountain View, CA, USA
The Paragon Studios office is sited right off Highway 101 in Mountain View, California. We’re located between San Francisco and San Jose, just minutes from downtown Mountain View and the Shoreline Amphitheatre, and within walking distance of several great restaurants. The central location provides easy access to the entire San Francisco Bay Area and northern California cities.

Other Position(s) Available At Paragon
Lead Concept Artist
Animator
Sr. Software Engineer


Paragon — Mountain View, CA, USA
The Paragon Studios office is sited right off Highway 101 in Mountain View, California. We’re located between San Francisco and San Jose, just minutes from downtown Mountain View and the Shoreline Amphitheatre, and within walking distance of several great restaurants. The central location provides easy access to the entire San Francisco Bay Area and northern California cities.

Other Position(s) Available At Paragon
Lead Concept Artist
Animator
Server Engineer


[02.19.2010]


Hangout Industries — North Hollywood, CA, USA


[03.20.2010]

Disney Interactive Media Group — North Hollywood, CA, USA
We are hiring 10+ interns and co-ops for Summer 2010 and Fall 2010 to work on our virtual worlds in North Hollywood, CA. Check out all our design, art, and marketing positions at www.dimgcareers.com!! Apply now! DIMG is searching for a talented and experienced Undergraduate and Graduate students to work closely with the development teams to design and develop games for our virtual worlds. Game Design Intern - Summer '10


Liquid Entertainment — Pasadena, CA, USA
Liquid Entertainment, the developer of Rise of the Argonauts, Battle Realms, Winter of the Wolf and Lord of the Rings: War of the Ring is seeking a Flash and ActionScript Programmer to work on a temporary project developing a browser plug-in game. We're in peaceful Pasadena, CA and pretty close to everything- Los Angeles, Hollywood, Disneyland, the beaches in the summer and the hills for skiing in the “winter". You’ll love all that Southern California has to offer! Flash and ActionScript Programmer


[03.19.2010]


Activision Minneapolis — Minneapolis, MN, USA
Activision Minneapolis, a division of Activision Blizzard Inc., is the multi-platform publisher of hits that includes Bakugan, iCarly, Cabela's Big Dangerous Hunts, Rapala, Monster Jam and many more household names. We run a flat organization where innovation, passion, personal responsibility and individual contribution are valued and rewarded appropriately. If you are a success oriented, proven high achiever, we want to hear from you. Associate Producer


Activision Minneapolis — Minneapolis, MN, USA
Activision Minneapolis, a division of Activision Blizzard Inc., is the multi-platform publisher of hits that includes Bakugan, iCarly, Cabela's Big Dangerous Hunts, Rapala, Monster Jam and many more household names. We run a flat organization where innovation, passion, personal responsibility and individual contribution are valued and rewarded appropriately. If you are a success oriented, proven high achiever, we want to hear from you. Producer


BioWare Austin — Austin, TX, USA


Day 1 Studios — Chicago, IL, USA
This individual will be working on our next project to develop the game’s overall design/vision (message and player experience), and to orient the different production specialties so as to create interactive and entertainment elements that support the vision. Project Creative Driector


Day 1 Studios — Hunt Valley, MD or Chicago, IL, USA
We have an opportunity for a Senior Software Engineer to work within a development team that can own, manage and direct the development of major code components or game systems. The successful applicant will be responsible for identifying bottlenecks in the software development process and implementing technical solutions to resolve those bottlenecks. Specific duties will vary depending on the skill-set of the successful applicant. Senior Software Engineer


EA Maxis — Emeryville, CA, USA
Maxis, a division of Electronic Arts, has managed development of the SimCity franchise, Sims and Sims2, and currently the Spore franchise. We're focused on delivering an innovative game experience that combines epic scope with player creativity. We tightly marry procedural content generation, solid game play, intuitive in-game editors and strong online community. Our studio is located in Emeryville, CA, just across the bridge from San Francisco. Development Director


Gameloft — New York City, NY, USA
As a member of our engineering team you will be part of the full development cycle of 3D video games for iPhone from start to finish, primarily focusing on 3D graphics. Duties could include: Analyze existing 3D functions in the engine and adapt them so they are compatible with current conventions; Support 3D functions and systems conceived for the production; Work with Game Developers, as well as Design teams to determine the different constraints of the game and put all the elements together. 3D Graphics Programmer- iPhone games!


Guerrilla Games — Amsterdam, N-, NLD
Being a Senior Game Coder at Guerrilla is like being a little god: you're responsible for laying the foundation for an entire game world. As part of an agile team of designers and artists, you invent ways to break complex game features down into logical systems which are easy to develop and maintain. You prove these features by building and refining prototypes of your systems, making sure they add to the overall believability of the game world. Senior Gameplay Programmer


Guerrilla Games — Amsterdam, N-, NLD
Guerrilla is looking for a real grease monkey to work on the nuts and bolts of the game engine. As a Senior Tech Programmer, you analyze complex requirements and programming structures and turn them into simple, effective designs with even better implementations. You're very ambitious, and even though you like tried-and-tested methods you're not afraid to try something radical or new every now and then. Senior Tech Programmer


Guerrilla Games — Amsterdam, N-, NLD
Are you a gifted level designer ready to take it to the next, uh, level? For our upcoming project, we're looking for a Senior Level Designer with a thorough understanding of the intricacies of level design. As part of a mixed-discipline team that creates entertaining and compelling missions, you'll act as a mentor, problem solver and source of inspiration for the people around you. Senior Level Designer


Guerrilla Games — Amsterdam, N-, NLD
Guerrilla Games is looking to add a battle-hardened Senior Game Designer to its ranks for an upcoming project. If you're recruited, you will play a pivotal role in formulating the game design and guarding the game's vision. You will also act as a mentor, problem solver and source of bravery and inspiration for your fellow troops. Senior Game Designer


Institute for Creative Technologies / USC — Marina Del Rey, CA, USA


Monolith Productions — Kirkland, WA, USA
As a Senior Engine Networking you will work closely with the Lead Engineer and the rest of your peers to develop state-of-the-art networking technology for the PS3, XBOX 360 and PC. Your domain will cover the networking components of the engine and your responsibilities will include both optimizations of current-gen systems and design and implementation of pivotal new technology.

Sr. Software Engineer, Network - Monolith Productions - #114694


Monolith Productions — Kirkland, WA, USA
As a Senior Engine generalist you will work closely with the Game Team leads and the rest of your peers on the Core Technology Team to develop state-of-the-art runtime technology for the PS3, XBOX 360 and PC. Your domain will span the entire engine and your responsibilities will include both optimizations of current-gen systems and design and implementation of pivotal new technology for the next generation of consoles. Staff Software Engineer, Engine - Monolith Productions - #113766


Neversoft / Activision — Woodland Hills, CA, USA
Neversoft Entertainment is currently seeking a Senior AI Programmer who will work on core AI system functionality (navigation, pathfinding, FSM, optimization and upgrading our existing AI system). If you would like to work for a studio that operates with a career approach to game making by stressing organization, effective time management, and artistic evolvement, we would like to hear from you. Senior AI Programmer


Pitchblack Games — Chandler, AZ, USA


Ready At Dawn Studios — Irvine, CA, USA
Ready At Dawn® is a game development studio with a single mission: making fun games a lot of people want to play. We know it sounds trite and basic, but reality sometimes is much simpler than we pretend it to be. Lighting Artist


Ready At Dawn Studios — Irvine, CA, USA
Ready At Dawn® is a game development studio with a single mission: making fun games a lot of people want to play. We know it sounds trite and basic, but reality sometimes is much simpler than we pretend it to be. Environment Artist


Rice Bowls Inc — Spartanburg, SC, USA


Rockstar North — Edinburgh, SL, GBR
Rockstar North, one of the world's leading video game developers, is a community of creative individuals from a variety of backgrounds. We are based in Scotland out of modern, spacious, purpose-built studios at the heart of Edinburgh. We develop original game titles and are proud to be the developer of the phenomenally successful Grand Theft Auto series. Rockstar North has been part of the Rockstar family since 1999. C# Programmer: Audio Department


Rockstar North — Edinburgh, SL, GBR
Rockstar North, one of the world's leading video game developers, is a community of creative individuals from a variety of backgrounds. We are based in Scotland out of modern, spacious, purpose-built studios at the heart of Edinburgh. We develop original game titles and are proud to be the developer of the phenomenally successful Grand Theft Auto series. Rockstar North has been part of the Rockstar family since 1999. Graphics Programmer


Rockstar North — Edinburgh, SL, GBR
Rockstar North, one of the world's leading video game developers, is a community of creative individuals from a variety of backgrounds. We are based in Scotland out of modern, spacious, purpose-built studios at the heart of Edinburgh. We develop original game titles and are proud to be the developer of the phenomenally successful Grand Theft Auto series. Rockstar North has been part of the Rockstar family since 1999. Physics Programmer


Rockstar North — Edinburgh, SL, GBR
Rockstar North, one of the world's leading video game developers, is a community of creative individuals from a variety of backgrounds. We are based in Scotland out of modern, spacious, purpose-built studios at the heart of Edinburgh. We develop original game titles and are proud to be the developer of the phenomenally successful Grand Theft Auto series. Rockstar North has been part of the Rockstar family since 1999. Senior Graphics Programmer


Rockstar North — Edinburgh, SL, GBR
Rockstar North, one of the world's leading video game developers, is a community of creative individuals from a variety of backgrounds. We are based in Scotland out of modern, spacious, purpose-built studios at the heart of Edinburgh. We develop original game titles and are proud to be the developer of the phenomenally successful Grand Theft Auto series. Rockstar North has been part of the Rockstar family since 1999. Systems Programmer


Rockstar North — Edinburgh, SL, GBR
Rockstar North, one of the world's leading video game developers, is a community of creative individuals from a variety of backgrounds. We are based in Scotland out of modern, spacious, purpose-built studios at the heart of Edinburgh. We develop original game titles and are proud to be the developer of the phenomenally successful Grand Theft Auto series. Rockstar North has been part of the Rockstar family since 1999. Tools Programmer


Rockstar North — Edinburgh, SL, GBR
Rockstar North, one of the world's leading video game developers, is a community of creative individuals from a variety of backgrounds. We are based in Scotland out of modern, spacious, purpose-built studios at the heart of Edinburgh. We develop original game titles and are proud to be the developer of the phenomenally successful Grand Theft Auto series. Rockstar North has been part of the Rockstar family since 1999. Junior Physics Programmer


Rockstar North — Edinburgh, SL, GBR
Rockstar North, one of the world's leading video game developers, is a community of creative individuals from a variety of backgrounds. We are based in Scotland out of modern, spacious, purpose-built studios at the heart of Edinburgh. We develop original game titles and are proud to be the developer of the phenomenally successful Grand Theft Auto series. Rockstar North has been part of the Rockstar family since 1999. AI Programmer


Rockstar North — Edinburgh, SL, GBR
Rockstar North, one of the world's leading video game developers, is a community of creative individuals from a variety of backgrounds. We are based in Scotland out of modern, spacious, purpose-built studios at the heart of Edinburgh. We develop original game titles and are proud to be the developer of the phenomenally successful Grand Theft Auto series. Rockstar North has been part of the Rockstar family since 1999. Web Developer


Sledgehammer Games / Activision — Encino, CA, USA
At Sledgehammer Games we have created a state of the art game studio, made up of some of the most talented developers in the industry. We're looking for the best and the brightest to join us, as we develop an action title in the Call of Duty franchise.

Other Position(s) Available At Sledgehammer Games / Activision
Development Director - Environment Art
Finance and Operations Associate


Sony Computer Entertainment America — Foster City, CA, USA


Sony Computer Entertainment America - Santa Monica — Santa Monica, CA, USA


Square Enix — El Segundo, CA, USA
Square Enix is looking for a hands-on Associate Manager to manage various projects across the different Interactive Marketing functions. The position would be responsible for overseeing the development, maintenance and enhancement of a number of product websites for community forums and eCommerce solutions. In addition the position would serve as the main point of contact to the International Marketing teams, supervising the localization of all on-line creative materials & communications

Other Position(s) Available At Square Enix
Associate Manager, Online and Acquisitions
Sales Operations, Assistant Manager
Creative Services, Assistant Manager
Associate Manager, eCRM and Retention Marketing


Sucker Punch Productions — Bellevue, WA, USA
Are you confident enough in your experience and abilities to be the person who carves this new position out at our studio? We've never had s Studio Recruiter at Sucker Punch, but that's about to change... As we've worked on titles over the last 10+ years, we've done a good job of recruiting for our team. We want to hire someone who can make us lots better at it. We're working on a game that will be the best we've ever made. Come help us build the team we need to make this belief into reality. Studio Recruiter


Telltale Games — San Rafael, CA, USA


Tencent Boston — Concord, MA, USA
Tencent Boston is a premier game development studio led by industry veterans that are driving the creation of world class online games for a global audience. We are a division of Tencent Inc., one of the largest internet companies in China. If you’re an inspired, driven individual who is ready to take game development to the next level, then Tencent Boston is your new home. Audio Director


Terminal Reality — Lewisville - Dallas/Fort Worth Area, TX, USA
TRI is seeking an experienced Art Outsourcing Mgr with a successful track record to manage our outsourcing efforts with external studios around the world. This position requires someone to work closely with company leads and closely oversee negotiations with external studios to create high-quality games. TRI offers a fun, challenging atmosphere, collaborative team environment and cool, active company culture. TRI prides itself on having an active singles and very family-friendly environment. Art Outsourcing Manager


The Pokemon Company International — Bellevue, WA, USA
This is an excellent opportunity for an experienced Game Producer to get in on the ground floor of a new, bold and innovative undisclosed project for the Pokémon brand! This role is responsible for managing the planning and production of an undisclosed game project for The Pokémon Company International. must possess good organizational skills, strong leadership skills, and have demonstrated exceptional production skills while in a similar role on at least two shipped PC or web games. External Game Producer


Trion Austin — Austin, TX, USA


Volition — Champaign, IL, USA


WB Chicago — Chicago, IL, USA
The Senior UI Artist works with a variety of team members to help design, create, implement and optimize UI assets for Console game titles. They are responsible for maintaining high visual fidelity, competitive aesthetics, logical menu flow, and presenting game information in a clear and understandable manner. The Senior UI artist must work with industry standard and our own proprietary tool set to ensure a high level of fit and finish to all UI elements Sr. Artist, UI - WB Games (Chicago Location) - 114954


WB Chicago — Chicago, IL, USA
WB Games Chicago is looking for a video game software engineer to work on core technology for the Mortal Kombat franchise. As a software engineer in the KoreTech group, you will help us further extend and innovate key technology for our heavily modified Unreal 3.0 engine. You will utilize and extend your experience with a wide variety of engine tech, including memory management, animation, rendering, build tools, and more. Software Engineer, Engine - WB Games (Chicago Location) - #114655


WB Chicago — Chicago, IL, USA
WB Games in Chicago is seeking a Senior Designer who will be responsible for designing and implementing the game experience.

The Senior Game Designer is also responsible for ensuring the AI uses the proper scripting logic as well as overseeing the creative design of the AI. He or she must mentor younger technical designers on best practices as well as pinpoint inefficient implementations.
Sr. Designer - WB Games (Chicago Location) - #116803


WB Chicago — Chicago, IL, USA
WB Games in Chicago is seeking a Senior Designer who will be responsible for designing and implementing the game experience.

The Senior Game Designer is also responsible for ensuring the AI uses the proper scripting logic as well as overseeing the creative design of the AI. He or she must mentor younger technical designers on best practices as well as pinpoint inefficient implementations.
Sr. Designer - WB Games (Chicago Location) - #116803


Warner Bros Games — Kirkland, WA, USA
WB Games Inc. seeks a skilled game writer to work on a shared writing team. The writer should have game writing experience working directly with a development team, excellent dialogue writing skills, and the ability to collaborate and integrate feedback from the lead game designer as well as other development team members, other shared team writers, editors, and high level external writers. Sr. Game Writer - WB Games - #117015


Warner Bros Games — Kirkland, WA, USA
The Art Development Director develops art content staffing plans and monitors resource load and schedule for the external outsource teams as well as the insourced teams. In addition, he or she monitors content creation tasks in collaboration with production staff and art leads handling communication and feedback between the external partners and the internal game teams Art Development Director - WB Games - #115399


[03.18.2010]


Bally Technologies - California — Poway, CA, USA


Crystal Dynamics — Redwood City, CA, USA
Crystal Dynamics is an award winning, leading game studio located in the heart of San Francisco’s Bay Area. Founded in 1992, Crystal Dynamics has grown into a world class development studio by developing key franchises. Crystal Dynamics is poised to lay the groundwork for the next generation of innovative and technologically stunning projects. Want to be on the front lines of these brand new projects? We're hiring across all disciplines, apply today! Environment Artists


Crystal Dynamics — Redwood City, CA, USA
Crystal Dynamics is an award winning, leading game studio located in the heart of San Francisco’s Bay Area. Founded in 1992, Crystal Dynamics has grown into a world class development studio by developing key franchises. Crystal Dynamics is poised to lay the groundwork for the next generation of innovative and technologically stunning projects. Want to be on the front lines of these brand new projects? We're hiring across all disciplines, apply today! Level Designers


Crystal Dynamics — Redwood City, CA, USA
Crystal Dynamics is an award winning, leading game studio located in the heart of San Francisco’s Bay Area. Founded in 1992, Crystal Dynamics has grown into a world class development studio by developing key franchises. Crystal Dynamics is poised to lay the groundwork for the next generation of innovative and technologically stunning projects. Want to be on the front lines of these brand new projects? We're hiring across all disciplines, apply today! System Designers


Insomniac Games — Burbank, CA, USA
Insomniac Games is an independent videogame developer with award-winning hits for the PS, PS2 and PS3. We created the first three Spyro the Dragon games, and the Ratchet and Clank franchise. We are also the team behind Resistance: Fall of Man, Ratchet and Clank Future: Tools of Destruction, Resistance 2, and most recently - Ratchet and Clank Future: A Crack in Time! If that's not enough, we've also have been named one of the Best Small Companies to work for! Sr. Gameplay Programmer - Networking


LOLapps — San Francisco, CA, USA


NHTV Breda University of Applied Sciences — Breda, No, NLD


Namco Networks America Inc. — San Jose, CA, USA
Work with evolving and challenging technologies across many best-selling game titles in a fast-paced, creative and fun environment. Flash Game Engineers are responsible for developing and localizing content in Adobe Flash for online PC games. The ideal candidate should have at least 2 years experience in the game industry working as a programmer, and at least 1 year using ActionScript. Join Namco Networks and play a vital role in this rapidly growing company and industry! Flash Games Engineer


Pole To Win America — Sunnyvale, CA, USA


ROCKSTAR GAMES NYC — new York, NY, USA
Rockstar NYC is the award winning publisher behind Grand Theft Auto, Midnight Club, Max Payne, Red Dead Revolver, Bully, The Warriors, Manhunt, and a host of other hugely successful, high profile titles on PS2, PSP, Xbox 360, Xbox, PC and more. The New York City office is Rockstar's worldwide publishing headquarters. It is the home of our marketing, public relations, and product development departments. Production Producer


Tencent Boston — Concord, MA, USA
Tencent Boston is a premier game development studio led by industry veterans that are driving the creation of world class online games for a global audience. We are a division of Tencent Inc., one of the largest internet companies in China. If you’re an inspired, driven individual who is ready to take game development to the next level, then Tencent Boston is your new home. Content Designer


Tencent Boston — Concord, MA, USA
Tencent Boston is a premier game development studio led by industry veterans that are driving the creation of world class online games for a global audience. We are a division of Tencent Inc., one of the largest internet companies in China. If you’re an inspired, driven individual who is ready to take game development to the next level, then Tencent Boston is your new home. Gameplay Programmer


Tencent Boston — Maynard, MA, USA
Tencent Boston is a premier game development studio led by industry veterans that are driving the creation of world class online games for a global audience. We are a division of Tencent Inc., one of the largest internet companies in China. If you’re an inspired, driven individual who is ready to take game development to the next level, then Tencent Boston is your new home. Senior MMO Engine Programmer


Tencent Boston — Concord, MA, USA
Tencent Boston is a premier game development studio led by industry veterans that are driving the creation of world class online games for a global audience. We are a division of Tencent Inc., one of the largest internet companies in China. If you’re an inspired, driven individual who is ready to take game development to the next level, then Tencent Boston is your new home. General Artist


The Workshop — Marina del Rey, CA, USA
Excited about shaping the primary look of many different worlds?

The Workshop is looking for an environment concept artist.

Each member of the team has creative input into the process of how our games turn out.

You will see your art take on new forms and inspire an entire company.
Concept Artist


The Workshop — Marina del Rey, CA, USA
Afraid of working for a behemoth company and having your creative soul snuffed out?

The Workshop is small shop looking for talented level designers who can bring exciting 3D worlds to life.

There are no cogs here at The Workshop. Every individual is important to the creation of our games.

Your voice matters. Your ideas matter. Your creativity matters.

Start off making a difference in your own career.
Level/Layout Designer


Trion Austin — Austin, TX, USA


Vicarious Visions / Activision — Albany, NY, USA
Vicarious Visions (www.vvisions.com) has gained critical acclaim with hit titles for top brands such as Tony Hawk's Pro Skater™, Spider-Man®, and Star Wars®. VV games are known for pushing technical boundaries to deliver addictive gameplay and immersive art that bring favorite characters and worlds to life for portable, console, and PC gamers. VV offers a competitive compensation and benefits package including fully paid health benefits, bonus plan, flexible PTO plan, and 401K with match. Art Manager


Vicarious Visions / Activision — Albany, NY, USA
Vicarious Visions (www.vvisions.com) has gained critical acclaim with hit titles for top brands such as Tony Hawk's Pro Skater™, Spider-Man®, and Star Wars®. VV games are known for pushing technical boundaries to deliver addictive gameplay and immersive art that bring favorite characters and worlds to life for portable, console, and PC gamers. VV offers a competitive compensation and benefits package including fully paid health benefits, bonus plan, flexible PTO plan, and 401K with match. Rigger/Skinner Artist


Vicarious Visions / Activision — Albany, NY, USA
Vicarious Visions (www.vvisions.com) has gained critical acclaim with hit titles for top brands such as Tony Hawk's Pro Skater™, Spider-Man®, and Star Wars®. VV games are known for pushing technical boundaries to deliver addictive gameplay and immersive art that bring favorite characters and worlds to life for portable, console, and PC gamers. VV offers a competitive compensation and benefits package including fully paid health benefits, bonus plan, flexible PTO plan, and 401K with match. Character Artist


pixelStorm — Edmonton, AB, CAN
Unleash your creativity and start making great casual games! Enjoy our relaxed working atmosphere, short dev cycles, and have a blast working on multiple games for the iPhone and emerging social platforms. Concept Artist / Illustrator


pixelStorm — Edmonton, AB, CAN
Unleash your creativity and start making great casual games! Enjoy our relaxed working atmosphere, short dev cycles, and have a blast working on multiple games for the iPhone and emerging social platforms. Game Designer


[03.17.2010]


Airtight Games — Redmond/Seattle, WA, USA
Airtight Games is a group of industry veterans formed around the core of the team that produced the award-winning, 90-ranked game "Crimson Skies: High Road to Revenge" and the new IP developed with Capcom, "Dark Void." We are beginning production on another original AAA IP with a top-tier publisher this spring and are currently recruiting top-notch talent for key positions. This is a chance to get on board a unique project with a quality-focused development and publishing team. Lead Environment Artist


ArenaNet — Bellevue, WA, USA


Big Head Games Ltd. — Kingston Upon Thames, EN, GBR


Boston Dynamics — Waltham, MA, USA


Demiurge Studios — Cambridge, MA, USA
Demiurge Studios is an independent game developer, located near Boston. We maintain a creative, energetic atmosphere where individual input matters. We work on high profile games and next-gen technology. We offer competitive salaries, benefits and sane working hours. We're looking for an Engineer to work on physics and animation systems. Experience, teamwork and leadership are key attributes. Our team is growing - come join us! Physics/Animation Engineer


Demiurge Studios — Cambridge, MA, USA
Demiurge Studios is an independent game developer, located near Boston. We maintain a creative, energetic atmosphere where individual input matters. We work on high profile games and next-gen technology. We offer competitive salaries, benefits and sane working hours. We're looking for senior programmers. Experience, teamwork and leadership are key attributes. Our team is growing - come join us! Senior Engineer


EA Montreal — Montreal, PQ, CAN


EA Redwood Shores — Redwood City, CA, USA


Edge of Reality — Austin, TX, USA
Edge of Reality is a veteran cross platform console studio based in Austin, Texas. Most recently, we worked closely with BioWare to release Dragon Age PS3 & 360. We also work with The Sims Studio, a part of the EA Play label on various projects. We have been fortunate enough to be part of several hit titles throughout our 11 year history and look forward to many more. Edge of Reality is looking for new team members who share our passion for creating great games. Flash UI Programmer


Institute for Creative Technologies / USC — Marina Del Rey, CA, USA


Mako Games LLC — Stamford, CT, USA


Microsoft Game Studios - 343 Industries — Redmond, WA, USA
343 Industries is forging the future of Halo, expanding and building upon one of the most important and successful franchises in gaming history. Halo is a rich and exciting universe that encompasses AAA video games, New York Times best-selling novels, world-class animation and much, much more. Just you wait. 343 is set to revolutionize gaming and entertainment by putting the industry’s fiercest talent in one room and diving for cover. Come be part of the awesome.

Other Position(s) Available At Microsoft Game Studios - 343 Industries
Technical Animator/Rigger-Senior
Lead Environment Artist
MIssion Designer


Pitchblack Games — Chandler, AZ, USA


PopCap Games — Seattle, WA, USA


ROCKSTAR GAMES NYC — New York, NY, USA
Rockstar NYC is the award winning publisher behind Grand Theft Auto, Midnight Club, Max Payne, Red Dead Revolver, Bully, The Warriors, Manhunt, and a host of other hugely successful, high profile titles on PS2, PSP, Xbox 360, Xbox, PC and more.   The New York City office is Rockstar's worldwide publishing headquarters. It is the home of our marketing, public relations, and product development departments. Video Production Editor


Riot Games — Culver City, CA, USA


Seven45 Studios — Boston, MA, USA


Sledgehammer Games / Activision — Foster City, CA, USA
Seeking a new opportunity? We are currently hiring top talent for a soon to be announced project based on a successful Activision owned IP. We offer a competitive compensation and benefits package, including royalty plan and relocation assistance. For more information on Activision, visit our website at: www.activision.com. Senior Character Artist


Sledgehammer Games / Activision — Foster City, CA, USA
Seeking a new opportunity? We are currently hiring top talent for a soon to be announced project based on a successful Activision owned IP. We offer a competitive compensation and benefits package, including royalty plan and relocation assistance. For more information on Activision, visit our website at: www.activision.com. Concept Artist (Temporary)


Sledgehammer Games / Activision — Foster City, CA, USA
Seeking a new opportunity? We are currently hiring top talent for a soon to be announced project based on a successful Activision owned IP. We offer a competitive compensation and benefits package, including royalty plan and relocation assistance. For more information on Activision, visit our website at: www.activision.com. FX Artist


Sledgehammer Games / Activision — Foster City, CA, USA
Seeking a new opportunity? We are currently hiring top talent for a soon to be announced project based on a successful Activision owned IP. We offer a competitive compensation and benefits package, including royalty plan and relocation assistance. For more information on Activision, visit our website at: www.activision.com. Gameplay Systems Engineer


Toys for Bob / Activision — Novato, CA, USA
We're owned by Activision. We’ve been together for 18 years, made a bunch of games, many of which are actually fun. Our office and work style are pretty damn awesome. We aren’t on fire. We advocate the relocation of polar bear tribes to Antarctica. We have the best design tools around. It would be nice to one day do another Star Control title but what's really most important is that we can keep working on fun games for fun people and not turn into a bunch of business jerks. That passion burns deep inside our bellies, like a flaming golden hawk. QA Tester


Trion San Diego — San Diego, CA, USA


Ubisoft — San Francisco, CA, USA
The San Francisco office of Ubisoft has an exciting opening for a Technology Director. If you have solid experience doing this type of work in the video game industry then we defintely want to talk with you!


Ubisoft — San Francisco, CA, USA
Ubisoft San Francisco is looking for a talented, motivated and experienced person to create and manage art development on an exciting next-generation cross platform project!


Visceral Games — Redwood City, CA, USA
This M-rated action/shooter sequel will set new standards for an action-packed story-driven console experience. Our team values are as follows: Gameplay comes first, controller feel is everything, culture of creativity, be highly iterative, playtest early and often, learn from failure, work fast and smart, and surround ourselves with the best talent in the world. Senior Level Designer - Dead Space 2


omgpop — New York, NY, USA
Come work on the next generation of social games in a fun, relaxed environment filled with some really sharp folks. We have major venture capital backing, work in a sunny open loft in New York City and generally try to have some fun! Our game development is all in flash and the developers also author the games. If you don't know flash but have done console or other C++ related programming, we'll teach you flash and bring you up to speed. Game Developer / Programmer


[03.16.2010]


2015 — Tulsa, OK, USA
The Producer is an effective manager and communicator, a motivated hard-worker, and team player. As a 2015 team member, you are able to excel at a strategic level, inventing and sourcing from third parties the best games to serve our target consumers, but you are also able to operate effectively at a tactical level, driving concepts through the approval process and development to launch and beyond. You understand and contribute to overall company goals and the development and design requirements Producer


ArenaNet — Bellevue, WA, USA
ArenaNet, creator of Guild Wars, is a wholly-owned subsidiary of Korea-based NCsoft Corporation. The studio was formed in the spring of 2000 and is currently developing Guild Wars 2, continuing to support Guild Wars with additional content such as the upcoming Bonus Mission Pack, holiday events, community contests, monthly championships, and soon-to-be-released merchandise. We are looking for engaging personalities to join our team, and help take Guild Wars to the next level! Tools/Engine programmer


Backflip Studios — Boulder, CO, USA


Bluepoint Games, Inc. — Austin, TX, USA
Bluepoint Games is dedicated to making great games and making great games better. We are looking for a talented senior programmer to support our core engine and tools development. You will be a key member of our small, focused team in sunny Austin, TX. Senior Tools and Tech Programmer


Edge of Reality — Austin, TX, USA
Edge of Reality is a veteran cross platform console studio based in Austin, Texas. Most recently, we worked closely with BioWare to release Dragon Age PS3 & 360. We also work with The Sims Studio, a part of the EA Play label on various projects. We have been fortunate enough to be part of several hit titles throughout our 11 year history and look forward to many more. Edge of Reality is looking for new team members who share our passion for creating great games. Flash UI Artist


Electronic Arts — Los Angeles, CA, USA


Gameloft — New York City, NY, USA
As a key member of the development team, you’ll link up with imaginative design teams to create game art within challenging parameters while working with other well known pixel artists from the initial concept art to animation to the final delivery. Previous hit games include Carmen Sandiego, Oregon Trail, Hawx, Farcry 2, Asphalt 4, Hero of Sparta, NOVA, Dungeon Hunter, Avatar, Zombie Infection, Castle of Magic, Soul of Darkness, Spiderman: Toxic City, Assassin’s Creed, and Prince of Persia. 2D Sprite / Pixel Artist


Idol Minds — Louisville, CO, USA
Idol Minds is an established, independent developer located at the base of the scenic Rocky Mountains in Louisville, Colorado. Over the past 12 years, Idol Minds has built itself on a reputation of creating highly entertaining games in several genres, with sales exceeding 6.0 million units. If you’re ready to move to a family-friendly town with affordable housing and join a great company with awesome benefits and a bright future, then apply now! AI Programmer


Idol Minds — Louisville, CO, USA
Idol Minds is an established, independent developer located at the base of the scenic Rocky Mountains in Louisville, Colorado. Over the past 12 years, Idol Minds has built itself on a reputation of creating highly entertaining games in several genres, with sales exceeding 6.0 million units. If you’re ready to move to a family-friendly town with affordable housing and join a great company with awesome benefits and a bright future, then apply now! Animation Programmer


Idol Minds — Louisville, CO, USA
Idol Minds is an established, independent developer located at the base of the scenic Rocky Mountains in Louisville, Colorado. Over the past 12 years, Idol Minds has built itself on a reputation of creating highly entertaining games in several genres, with sales exceeding 6.0 million units. If you’re ready to move to a family-friendly town with affordable housing and join a great company with awesome benefits and a bright future, then apply now! Game Pipeline Programmer


Insomniac Games — Burbank, CA, USA
Insomniac Games is an independent videogame developer with award-winning hits for the PS, PS2 and PS3. We created the first three Spyro the Dragon games, and the Ratchet and Clank franchise. We are also the team behind Resistance: Fall of Man, Ratchet and Clank Future: Tools of Destruction, Resistance 2, and most recently - Ratchet and Clank Future: A Crack in Time! If that's not enough, we've also have been named one of the Best Small Companies to work for! Gameplay Programmer


Intel — Santa Clara, CA, USA


Meteor Games, LLC — West Hollywood, CA, USA


Microsoft Game Studios - Project Natal — Redmond, WA, USA
Microsoft Game Studios (MGS) is looking for a Creative Director to help develop a new gaming category for the Xbox 360 Natal program. This is a phenomenal and rare opportunity to help start a new and innovative gaming product and service while using your creativity to shape it from the very beginning!

Other Position(s) Available At Microsoft Game Studios - Project Natal
Lead Designer - Project Natal (Microsoft Game Studios)
Lead Producer - Project Natal (Microsoft Game Studios)
Gameplay - Software Development Engineer
Creative Director - Project Natal (Microsoft Game Studios)


Nihilistic Software — Novato, CA, USA
In-house engine, cutting edge graphics, R&D, FPS. Do I have your attention? Nihilistic is looking for a sharp engine programmer with a rendering focus. Founded in 1998, Nihilistic is an independent developer working with top publishers on AAA titles. We're located just north of San Francisco. Our founding philosophy was to break away from corporate culture & foster a creative environment with a team of talented developers. If you think you’ve got what it takes consider a career at Nihilistic Senior Console Graphics Programmer


Nihilistic Software — Novato, CA, USA
In-house engine, multiplayer action, FPS. Do I have your attention? Nihilistic is looking for a talented and experienced Console Gameplay Programmer. Founded in 1998, Nihilistic is an independent developer working with top publishers on AAA titles. We are located just north of San Francisco. Our founding philosophy was to break away from corporate culture & foster a creative environment with a team of talented developers. If you think you’ve got what it takes consider a career at Nihilistic. Experienced Console Gameplay Programmer


Pixar Animation Studios — Emeryville, CA, USA


Red 5 Studios — Irvine, CA, USA
Red 5 Studios is an exciting new studio founded by the creators and key talent behind World of Warcraft including Mark Kern, our Chairman & Chief Executive Officer who served on as Team Lead on the WoW project. Red 5 is also staffed by top tier talent from studios such as Bioware, id Software, Naughty Dog, LucasArts and more. You could add your name to the list. Senior Network/Server Programmer


Red 5 Studios — Irvine, CA, USA
Red 5 Studios is an exciting new studio founded by the creators and key talent behind World of Warcraft including Mark Kern, our Chairman & Chief Executive Officer who served on as Team Lead on the WoW project. Red 5 is also staffed by top tier talent from studios such as Bioware, id Software, Naughty Dog, LucasArts and more. You could add your name to the list. Technical Artist


Red 5 Studios — Irvine, CA, USA
Red 5 Studios is an exciting new studio founded by the creators and key talent behind World of Warcraft including Mark Kern, our Chairman & Chief Executive Officer who served on as Team Lead on the WoW project. Red 5 is also staffed by top tier talent from studios such as Bioware, id Software, Naughty Dog, LucasArts and more. You could add your name to the list. Senior Level Designer


Silicon Knights — St.Catharines, ON, CAN
Silicon Knights proudly ranks as one of the world’s top studios in video game development. Known for such titles as Metal Gear Solid: The Twin Snakes™, Eternal Darkness: Sanity’s Requiem™ and Too Human™. Located in St.Catharines, ON Canada, SK has developed a reputation for creating superior original content.Our studio offers a passionate, spirited and creative workplace where all creative contributions are encouraged and heard. If you are inspired to create great games, we invite you to apply! ENGINE PROGRAMMER


Telltale Games — San Rafael, CA, USA


The Art Institute of California - Inland Empire — San Bernardino, CA, USA


Trion San Diego — San Diego, CA, USA


Visceral Games — Redwood City, CA, USA
At Visceral Games, our team values are as follows: Gameplay comes first, controller feel is everything, culture of creativity, be highly iterative, playtest early and often, learn from failure, work fast and smart, and surround ourselves with the best talent in the world. We’re looking for a few more talented individuals to join, and take our games to new heights. Animator - Dead Space 2


Volition — Champaign, IL, USA


Westwood College — Denver, CO, USA
Westwood College Online is looking for a Career Services Advisor for our Westminster office. The Career Services (CS) Advisor is responsible for successfully preparing students to find, secure, and retain employment, giving them the skills necessary to repeat this process throughout their careers.


[03.15.2010]


2K Games — Novato, CA, USA
2K Games is looking for a talented web designer with a passion for videogames. The ideal candidate will design and develop websites for the upcoming catalogue of 2K products. Web Designer


2K Marin — Novato, CA, USA
Got what it takes to produce a cutting-edge AAA title? 2K Games seeks the talents of a seasoned and passionate Networking Programmer who enjoys a collaborative and creative work environment and is looking to work with like minded professionals to create truly amazing experiences. SUMMARY: Design, implement, and debug networking code for state of the art current and next gen titles. Multiplayer Programmer


2K Marin — Novato, CA, USA
Got what it takes to produce a cutting-edge AAA title? Be part of our passionate team and strive for excellence. 2K Games seeks the talents of a seasoned and passionate programmer who enjoys a collaborative and creative work environment and is looking to work with like minded professionals to create a truly amazing game. Engine Programmer


38 Studios — Maynard, MA, USA


Binary Star — Auckland, Au, NZL


BioWare Austin — Austin, TX, USA


Black Rock Studio — Brighton, SE, GBR


Chair Entertainment — , UT, USA
Chair Entertainment, the developer of the critically acclaimed and award-wining Shadow Complex is now aggressively seeking top talent to expand the team. As a division of Epic Games, Chair is uniquely positioned to offer the outstanding benefits, resources, and financial stability of a large highly-successful organization, while maintaining the creative and independent spirit of a smaller studio.

Other Position(s) Available At Chair Entertainment
Lead Level Designer
Gameplay Programmer
Producer


Day 1 Studios — Chicago Or Hunt Valley, MD, IL, USA
You will work closely with the Producer and design team to develop multiple balanced and accessible subsystems and mechanics within the game. You will generate technical specs while working with concept artists to visualize concepts and interface with the production team to ensure that vision is realized. You will collaborate with game artists and designers on level and asset creation to deliver exceptional play experiences to our audience. Emphasizing the fun factor will be your main focus. Level Designer


Havok — San Francisco, CA, USA


Nihilistic Software — Novato, CA, USA
Nihilistic Software is hard at work on new projects and is looking to fill out our art team with a Lighter. Nihilistic is an established independent developer focusing on game projects for videogame consoles (PS3, XBOX360). As such, we believe in hiring creative, self-motivated, dedicated individuals who thrive in an autonomous environment. This position is a 4-5 month contract, on-site in the San Francisco Bay Area Contract Lighter


Radical Entertainment / Activision — Encino, CA, USA
Radical Entertainment, an operation of Activision Blizzard, Inc. is a leading developer of interactive entertainment. We are proud to have released hit titles such as Scarface: The World is Yours, Hulk Ultimate Destruction, Crash of the Titans, and Prototype. Our 50,000+ square foot studio situated on the cusp of downtown Vancouver, overlooks the coastal mountains and offers a fully stocked kitchen, in-house gym, log cabin, ski lift tickets, art gallery passes and a wide variety of training, mentorship and career development initiatives. At Radical we’re here to create great games and learn and have fun doing it. Our motto is simple: Play Work Live Breathe Games! Senior Character Artist


Sony Computer Entertainment America — Foster City, CA, USA


Sony Computer Entertainment America - Santa Monica — Santa Monica, CA, USA


THQ, Kaos Studios — New York or Los Angeles, NY, USA
Calling All Level Designers and Scripters! THQ, Kaos Studios is hiring staff and contractors for positions located in NYC or Los Angeles! Interested? Read on... Level Designer/Scripter


THQ, Kaos Studios — New York, NY, USA
THQ, Kaos Studios is seeking a Studio Marketing Manager to join our growing development team. We are currently working on the newly announced "Homefront" FPS. Check out our website for more information on the project, living/working in the New York City area, and our awesome studio culture. www.kaosstudios.com Studio Marketing Manager


Total Immersion Software — Austin, TX, USA
Do you feel burnt out and used and abused by the traditional game development cycle but still want to: 1) Work with cutting edge game technology and people. 2) Have a direct impact on product development. 3) Want a place where the quality of life inside and outside the studio is given its full value. Look no further! Our philosophy is simple: It takes top talent to create top software. We recruit and invest only in the most talented people in order to guarantee our success. Sr. C++/C# Tools Programmer


[03.14.2010]


Hi-Rez Studios — Alpharetta, GA, USA
We are looking for LDs experienced with Unreal 3 to help create expansion content and levels for Global Agenda - a sci-fi, class-based, shooter MMO. Hi-Rez is an independent developer and publisher - able to establish game design, art, and production schedules in support of our vision. We are located in the Atlanta area with vibrant downtown, excellent universities, growing gaming scene and very affordable housing. Level Design - online multiplayer and co-op using Unreal 3


Prima Games — Roseville, CA, USA


[03.12.2010]


AiLive, Inc — Mountain View, CA, USA


Perfect World Entertainment Inc. — Redwood City, CA, USA


Red Storm Entertainment — Morrisville, NC, USA
Red Storm Entertainment, established in 1996, is a wholly owned subsidiary of Ubisoft Entertainment. A leading producer, publisher and distributor of interactive entertainment products worldwide, Ubisoft is the fastest growing company in the videogame industry and has grown considerably through its strong and diversified line-up of products and partnerships. Ubisoft has offices in 23 countries and sales in more than 50 countries around the globe. For more info visit: http://www.redstorm.com/

Other Position(s) Available At Red Storm Entertainment
Senior Producer
Senior Creative Director


Storm8 — Redwood City, CA, USA


University of Texas at Dallas — Richardson, TX, USA


[03.11.2010]


Longtail Studios — Quebec City, PQ, CAN


The Art Institute of California - San Diego — San Diego, CA, USA


The Art Institute of California - San Francisco — San Francisco, CA, USA


[03.10.2010]


Aspyr Media, Inc. — Austin, TX, USA


Square Enix — El Segundo, CA, USA


Visceral Games — Redwood City, CA, USA


[03.08.2010]


Electronic Arts — Redwood City, CA, USA


FreshPlanet — New York, NY, USA


Realtime Worlds Ltd — Dundee, SL, GBR
Realtime Worlds is looking for an experienced Design Lead to work on a high-profile, next generation online action game. This position will have a significant impact on determining the success of APB’s release as well as post-release Live development

Other Position(s) Available At Realtime Worlds Ltd
Product Manager
Senior Project Manager
Design Lead


Video Gaming Technologies — Ruckersville, VA, USA


[03.07.2010]


Challenge Online Games, Inc — Austin, TX, USA


[03.06.2010]


Rocket Gaming Systems — Las Vegas, NV, USA


[03.05.2010]


ArenaNet — Bellevue, WA, USA
ArenaNet, creator of Guild Wars, is a wholly-owned subsidiary of Korea-based NCsoft Corporation. The studio was formed in the spring of 2000 and is currently developing Guild Wars 2, continuing to support Guild Wars with additional content such as the upcoming Bonus Mission Pack, holiday events, community contests, monthly championships, and soon-to-be-released merchandise. We are looking for engaging personalities to join our team, and help take Guild Wars to the next level!

Other Position(s) Available At ArenaNet
Character Artist (Contract)
International Project Manager


ArenaNet — Bellevue, WA, USA
ArenaNet, creator of Guild Wars, is a wholly-owned subsidiary of Korea-based NCsoft Corporation. The studio was formed in the spring of 2000 and is currently developing Guild Wars 2, continuing to support Guild Wars with additional content such as the upcoming Bonus Mission Pack, holiday events, community contests, monthly championships, and soon-to-be-released merchandise. We are looking for engaging personalities to join our team, and help take Guild Wars to the next level!

Other Position(s) Available At ArenaNet
Character Artist (Contract)
UI Designer


FreshPlanet — New York, NY, USA


Simpson Strong Tie — Naples, FL, USA


[03.04.2010]


IGS (International Games System,Co., LTD) — Taipei, Ta, TWN
IGS is looking for international talents of Tech Artist who will create and manage all aspects of Visual Effects. IGS is the leading game company in Taiwan which develops both Arcade games and Online games. Our international market includes China, Asia, North America and Europe. In addition to actively recruit best game engineers in Taiwan, IGS aims to establish a overseas satellite RD center as its long-term goal. Tech Artist


IGS (International Games System,Co., LTD) — Taipei, Ta, TWN
IGS is the leading game company in Taiwan which develops both Arcade games and Online games. In addition to actively recruit best game engineers in Taiwan, IGS aims to establish a overseas satellite RD center as its long-term goal. The Director of Art will guidance and supervision to the development of an artistic team developing online games for the Great China market. The Art Director will be a leadership position, with responsibilities extend creative realm, into the logistical functions. Art Director


[03.03.2010]


EA Redwood Shores — Redwood City, CA, USA


Ganz/WEBKINZ — Toronto, ON, CAN


[03.02.2010]


ArenaNet — Bellevue, WA, USA


Games Development Lab — Sunnyvale, CA, USA


Kaxan Publisher S.A. de C.V. — Guadalajara, Ja, MEX


[03.01.2010]


ArenaNet — Bellevue, WA, USA
ArenaNet, creator of Guild Wars, is a wholly-owned subsidiary of Korea-based NCsoft Corporation. The studio was formed in the spring of 2000 and is currently developing Guild Wars 2, continuing to support Guild Wars with additional content such as the upcoming Bonus Mission Pack, holiday events, community contests, monthly championships, and soon-to-be-released merchandise. We are looking for engaging personalities to join our team, and help take Guild Wars to the next level! Community Team Lead


[02.28.2010]


Playdom — Mountain View, CA, USA
Playdom is seeking experienced, innovative Game Designers to join our game teams! We're looking for people who are excited about creating great game content, and taking on the challenge of creating the best social games available. Game Designers work on multiple titles through their lifecycle, from concept to live development. Game Designer


[02.26.2010]


ArenaNet — Bellevue, WA, USA
ArenaNet, creator of Guild Wars, is a wholly-owned subsidiary of Korea-based NCsoft Corporation. The studio was formed in the spring of 2000 and is currently developing Guild Wars 2, continuing to support Guild Wars with additional content such as the upcoming Bonus Mission Pack, holiday events, community contests, monthly championships, and soon-to-be-released merchandise. We are looking for engaging personalities to join our team, and help take Guild Wars to the next level! International Project Manager


CCP - Iceland — , NE, GBR
The CCP Engineering team in Newcastle England is working to build AAA quality games in close collaboration with CCP's Icelandic and Chinese offices. The Senior Engineer will drive the optimization of CCP's existing and future console technology for the console game platforms, and work to spread best-practice in programming throughout the organization. Senior Console Programmer in Newcastle England


EA Maxis — Emeryville, CA, USA


Heavy Iron Studios, Inc. — Los Angeles, CA, USA


Lane Community College — Eugene, OR, USA


[02.25.2010]


Curious Pictures — New York, NY, USA


Krome Studios — , QL, AUS


Mine Loader Software — Shanghai, Sh, CHN


[02.24.2010]


Collision Studios — Los Angeles, CA, USA


Demiurge Studios — Cambridge, MA, USA
Demiurge Studios is an independent game developer, located near Boston. We maintain a creative, energetic atmosphere where individual input matters. We work on high profile games and next-gen technology. We offer competitive salaries, benefits and sane working hours. We're looking for an Executive Producer. Experience, teamwork and leadership are key attributes. Our team is growing - come join us! Executive Producer


Disney Online Studios Canada — Kelowna, BC, CAN


GTL MEDIA, INC — Los Angeles, CA, USA


Gearbox Software — Plano, TX, USA
Looking for a new, exciting opportunity? Gearbox Software is an award winning studio that strives to create a work culture and environment that is conducive to creating the best video games in the industry. Gearbox Software’s objectives are to create the best game, using the latest technologies while fostering a happy and creative work environment. If you want to work with some of the most creative and talented minds in the industry then we want to hear from you. Lead Environment Artist


Longtail Studios — Quebec City, PQ, CAN


[02.23.2010]


CCP - China — Shanghai, N/, CHN
CCP, makers of the largest game universe in existence, is looking for a Senior Designer to be a part of the creative team that brought the world the groundbreaking MMO title, EVE Online. The ideal applicant will possess a strong design sense, leadership skills and experience developing an MMO and designing for a microtransaction-based payment model. Successful applicants will join a seasoned team based in Shanghai, China. Senior Designer for DUST 514 Project


CCP - North America — Atlanta, GA, USA
CCP in Altanta is seeking candidates to fill senior architect positions to work on the team for our upcoming MMOG. Each candidate will be an industry leader and an expert at one or more technology topics related to MMO design: Server Architecture, Networking, Graphics, Animation and/or Database design. MMOG Architect


Nathan Fahrenthold — San Francisco, CA, USA


The Art Institute of California - Hollywood — North Hollywood, CA, USA


[02.22.2010]


Carbine — Orange County, CA, USA
At Carbine Studios, it is our goal to build high-quality, cutting-edge, and conceptually innovative massively multiplayer games. We are realizing that goal as we work on the development of our unannounced title. We have assembled an exceptional team of industry professionals, and we encourage and reward our employees for their creativity, ingenuity, and hard work. Lead 3D Artist


NCsoft — Seattle, WA, USA
Headquartered in Seoul, South Korea, NCsoft Corporation is the world’s leading developer and publisher of online games. Founded in 1997, NCsoft is home to Lineage, the world’s most successful online role playing game and also to Lineage II, City of Heroes and City of Villains, Guild Wars, Guild Wars Factions™, Guild Wars Nightfall, and Dungeon Runners. . Fun QA Manager


NCsoft — , WA, USA
NCsoft West, a wholly-owned subsidiary of Korea-based NCsoft Corporation, is headquartered in Seattle with operating responsibility for western regions, including the US and Europe. The North American headquarters is charged with leading the dedicated focus towards becoming the world’s premier western publisher of MMOs. If you want to be in the middle of all the action in Seattle and NCsoft North America then you need to check out our current job opportunities. Console Programmer


Paragon — Mountain View, CA, USA
The Paragon Studios office is sited right off Highway 101 in Mountain View, California. We’re located between San Francisco and San Jose, just minutes from downtown Mountain View and the Shoreline Amphitheatre, and within walking distance of several great restaurants. The central location provides easy access to the entire San Francisco Bay Area and northern California cities.

Other Position(s) Available At Paragon
Lead Concept Artist
Animator
Sr. Software Engineer


Paragon — Mountain View, CA, USA
The Paragon Studios office is sited right off Highway 101 in Mountain View, California. We’re located between San Francisco and San Jose, just minutes from downtown Mountain View and the Shoreline Amphitheatre, and within walking distance of several great restaurants. The central location provides easy access to the entire San Francisco Bay Area and northern California cities.

Other Position(s) Available At Paragon
Lead Concept Artist
Animator
Server Engineer


[02.19.2010]


Hangout Industries — North Hollywood, CA, USA



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