New UK Gambling Law Could Cause Trouble for MMOs
The UK's Gambling Act of 2005 is set to see its last remaining provisions come into force this September, and it could mean that MMOs will have to change the way they do things.
According to GamesIndustry.biz, the Act will regulate the online gambling companies that will be permitted to operate from within the UK for the first time-- but since it defines "gambling" as "a game of chance for a prize," MMOs will have to obtain Gambling Commission operators' licenses to be able to offer virtual goods and currency to players, since those have actual monetary worth.
Further, MMO gaming does qualify as a "game of chance," since the Act applies that definition to "any game which involves elements of both chance and skill, or where superlative skill can eliminate chance. The definition of 'prize' includes cash prizes, products and virtual prizes which can be exchanged for money."
"This is something all current operators of these games, and those looking to enter this market, should seriously consider now," said Alex Chapman of Campbell Hooper-- adding that his firm is already working to obtain licenses for clients, and is in continued discussion with the Gambling Commission over the MMO issue.
[via GamesIndustry.biz]


The Times Online U.K. is reporting that the British government
Law firm Pullsbury has announced it has formed a "multidisciplinary legal team" specifically focused on representing clients involved in the virtual worlds industry. The team is to bring together attorneys versed in potentially tricky legal areas such as IP, regulation,, privacy, tax and other practices, "in response to the greater frequency and complexity of clients' virtual worlds and video game cases."







